bb0d6c5ba4
generics warnings when calling methods with generic types. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@698 c613c5cb-e716-0410-b11b-feb51c14d237
262 lines
9.4 KiB
Java
262 lines
9.4 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.lobby;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Properties;
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import java.util.StringTokenizer;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.samskivert.util.StringUtil;
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import com.google.inject.Inject;
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import com.threerings.util.StreamableArrayList;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.server.InvocationManager;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
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import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
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import com.threerings.micasa.server.MiCasaConfig;
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import static com.threerings.micasa.Log.log;
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/**
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* The lobby registry is the primary class that coordinates the lobby services on the client. It
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* sets up the necessary invocation services and keeps track of the lobbies in operation on the
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* server. Only one lobby registry should be created on a server.
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*
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* <p> Presently, the lobby registry is configured with lobbies via the server configuration. An
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* example configuration follows:
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*
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* <pre>
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* lobby_ids = foolobby, barlobby, bazlobby
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*
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* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
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* foolobby.ugi = <universal game identifier>
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* foolobby.name = <human readable lobby name>
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* foolobby.config1 = some config value
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* foolobby.config2 = some other config value
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*
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* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
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* barlobby.ugi = <universal game identifier>
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* barlobby.name = <human readable lobby name>
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* ...
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* </pre>
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*
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* This information will be loaded from the MiCasa server configuration which means that it should
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* live in <code>rsrc/config/micasa/server.properties</code> somwhere in the classpath where it
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* will override the default MiCasa server properties file.
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*
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* <p> The <code>UGI</code> or universal game identifier is a string that is used to uniquely
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* identify every type of game and also to classify it according to meaningful keywords. It is best
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* described with a few examples:
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*
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* <pre>
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* backgammon,board,strategy
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* spades,card,partner
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* yahtzee,dice
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* </pre>
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*
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* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
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* can be followed by a list of keywords that classify it as a member of a particular category of
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* games (eg. board, card, dice, partner game, strategy game). A game can belong to multiple
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* categories.
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*
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* <p> As long as the UGIs in use by a particular server make some kind of sense, the client will
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* be able to use them to search for lobbies containing games of similar types using the provided
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* facilities.
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*/
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public class LobbyRegistry
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implements LobbyProvider
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{
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@Inject public LobbyRegistry (InvocationManager invmgr)
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{
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// register ourselves as an invocation service handler
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invmgr.registerDispatcher(new LobbyDispatcher(this), InvocationCodes.GLOBAL_GROUP);
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}
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/**
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* Initializes the registry, creating our default lobbies.
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*/
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public void init ()
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{
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// create our lobby managers
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String[] lmgrs = null;
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lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
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if (lmgrs == null || lmgrs.length == 0) {
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log.warning("No lobbies specified in config file (via '" + LOBIDS_KEY + "' parameter).");
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} else {
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for (int i = 0; i < lmgrs.length; i++) {
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loadLobby(lmgrs[i]);
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}
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}
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}
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/**
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* Returns the oid of the default lobby.
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*/
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public int getDefaultLobbyOid ()
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{
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return _defLobbyOid;
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}
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/**
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* Extracts the properties for a lobby from the server config and creates and initializes the
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* lobby manager.
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*/
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protected void loadLobby (String lobbyId)
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{
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try {
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// extract the properties for this lobby
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Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
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// get the lobby manager class and UGI
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String cfgClass = props.getProperty("config");
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if (StringUtil.isBlank(cfgClass)) {
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throw new Exception("Missing 'config' definition in lobby configuration.");
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}
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// create and initialize the lobby config object
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LobbyConfig config = (LobbyConfig)Class.forName(cfgClass).newInstance();
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config.init(props);
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// create and initialize the lobby manager. it will call lobbyReady() when it has
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// obtained a reference to its lobby object and is ready to roll
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LobbyManager lobmgr = (LobbyManager)_plreg.createPlace(config);
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lobmgr.init(this, props);
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} catch (Exception e) {
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log.warning("Unable to create lobby manager [lobbyId=" + lobbyId +
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", error=" + e + "].");
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}
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}
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/**
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* Returns information about all lobbies hosting games in the specified category.
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*
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* @param requester the body object of the client requesting the lobby list (which can be used
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* to filter the list based on their capabilities).
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* @param category the category of game for which the lobbies are desired.
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* @param target the list into which the matching lobbies will be deposited.
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*/
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public void getLobbies (BodyObject requester, String category, List<Lobby> target)
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{
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List<Lobby> list = _lobbies.get(category);
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if (list != null) {
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target.addAll(list);
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}
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}
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/**
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* Returns an array containing the category identifiers of all the categories in which lobbies
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* have been registered with the registry.
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*
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* @param requester the body object of the client requesting the cateogory list (which can be
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* used to filter the list based on their capabilities).
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*/
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public String[] getCategories (BodyObject requester)
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{
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String[] cats = new String[_lobbies.size()];
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Iterator<String> iter = _lobbies.keySet().iterator();
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for (int ii = 0; iter.hasNext(); ii++) {
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cats[ii] = iter.next();
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}
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return cats;
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}
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/**
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* Processes a request by the client to obtain a list of the lobby categories available on this
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* server.
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*/
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public void getCategories (ClientObject caller, CategoriesListener listener)
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{
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listener.gotCategories(getCategories((BodyObject)caller));
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}
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/**
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* Processes a request by the client to obtain a list of lobbies matching the supplied category
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* string.
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*/
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public void getLobbies (ClientObject caller, String category, LobbiesListener listener)
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{
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List<Lobby> target = new StreamableArrayList<Lobby>();
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List<Lobby> list = _lobbies.get(category);
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if (list != null) {
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target.addAll(list);
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}
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listener.gotLobbies(target);
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}
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/**
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* Called by our lobby managers once they have started up and are ready to do their lobby
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* duties.
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*/
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protected void lobbyReady (int placeOid, String gameIdent, String name)
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{
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// create a lobby record
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Lobby record = new Lobby(placeOid, gameIdent, name);
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// if we don't already have a default lobby, this one is the big winner
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if (_defLobbyOid == -1) {
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_defLobbyOid = placeOid;
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}
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// and register it in all the right lobby tables
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StringTokenizer tok = new StringTokenizer(gameIdent, ",");
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while (tok.hasMoreTokens()) {
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String category = tok.nextToken();
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registerLobby(category, record);
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}
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}
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/** Registers the supplied lobby in the specified category table. */
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protected void registerLobby (String category, Lobby record)
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{
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List<Lobby> catlist = _lobbies.get(category);
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if (catlist == null) {
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catlist = Lists.newArrayList();
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_lobbies.put(category, catlist);
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}
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catlist.add(record);
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log.info("Registered lobby [cat=" + category + ", record=" + record + "].");
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}
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@Inject protected PlaceRegistry _plreg;
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/** A table containing references to our lobby records (in the form of category lists. */
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protected Map<String,List<Lobby>> _lobbies = Maps.newHashMap();
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/** The oid of the default lobby. */
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protected int _defLobbyOid = -1;
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/** The configuration key for the lobby managers list. */
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protected static final String LOBIDS_KEY = "lobby_ids";
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}
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