a65d124da9
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@510 c613c5cb-e716-0410-b11b-feb51c14d237
112 lines
3.2 KiB
ActionScript
112 lines
3.2 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.client {
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import flash.display.DisplayObject;
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import flash.display.DisplayObjectContainer;
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import flash.display.Loader;
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import flash.events.Event;
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import flash.utils.Dictionary;
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import mx.containers.Canvas;
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import mx.core.Container;
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import mx.core.IChildList;
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import com.threerings.flash.MediaContainer;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.ezgame.data.EZGameConfig;
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import com.threerings.ezgame.data.EZGameObject;
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public class EZGamePanel extends Canvas
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implements PlaceView
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{
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/** The game object backend. */
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public var backend :GameControlBackend;
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public function EZGamePanel (ctx :CrowdContext, ctrl :EZGameController)
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{
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_ctx = ctx;
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_ctrl = ctrl;
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}
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// from PlaceView
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public function willEnterPlace (plobj :PlaceObject) :void
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{
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var cfg :EZGameConfig = (_ctrl.getPlaceConfig() as EZGameConfig);
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_ezObj = (plobj as EZGameObject);
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backend = createBackend();
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_gameView = new GameContainer(cfg.getGameDefinition().getMediaPath(cfg.getGameId()));
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configureGameView(_gameView);
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backend.setSharedEvents(
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Loader(_gameView.getMediaContainer().getMedia()).contentLoaderInfo.sharedEvents);
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backend.setContainer(_gameView);
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addChild(_gameView);
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}
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// from PlaceView
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public function didLeavePlace (plobj :PlaceObject) :void
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{
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_gameView.getMediaContainer().shutdown(true);
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removeChild(_gameView);
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backend.shutdown();
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}
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override protected function updateDisplayList (uw :Number, uh :Number) :void
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{
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super.updateDisplayList(uw, uh);
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if (backend != null) {
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backend.sizeChanged();
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}
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}
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/**
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* Creates the backend object that will handle requests from user code.
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*/
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protected function createBackend () :GameControlBackend
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{
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return new GameControlBackend(_ctx, _ezObj, _ctrl);
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}
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protected function configureGameView (view :GameContainer) :void
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{
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view.percentWidth = 100;
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view.percentHeight = 100;
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}
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protected var _ctx :CrowdContext;
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protected var _ctrl :EZGameController;
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protected var _gameView :GameContainer;
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protected var _ezObj :EZGameObject;
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}
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}
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