a133c7c693
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@608 c613c5cb-e716-0410-b11b-feb51c14d237
207 lines
6.5 KiB
Java
207 lines
6.5 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data;
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import java.io.IOException;
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import com.samskivert.util.StringUtil;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamable;
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import com.threerings.util.ActionScript;
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import static com.threerings.whirled.Log.log;
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/**
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* Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
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* and sent to clients to update their own local copies of scenes.
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*/
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public class SceneUpdate
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implements Streamable, Cloneable
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{
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/**
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* Initializes this scene update such that it will operate on a scene with the specified target
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* scene and version number.
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*
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* @param targetId the id of the scene on which we are to operate.
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* @param targetVersion the version of the scene on which we are to operate.
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*/
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public void init (int targetId, int targetVersion)
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{
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_targetId = targetId;
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_targetVersion = targetVersion;
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}
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/**
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* Returns the scene id for which this update is appropriate.
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*/
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public int getSceneId ()
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{
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return _targetId;
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}
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/**
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* Returns the scene version for which this update is appropriate.
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*/
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public int getSceneVersion ()
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{
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return _targetVersion;
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}
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/**
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* Returns the amount by which this update increments the scene version.
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*/
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public int getVersionIncrement ()
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{
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return 1;
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}
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/**
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* Called to ensure that the scene is in the appropriate state prior to applying the update.
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*
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* @exception IllegalStateException thrown if the update cannot be applied to the scene because
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* it is not in a valid state (appropriate previous updates were not applied, it's the wrong
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* kind of scene, etc.).
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*/
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public void validate (SceneModel model)
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throws IllegalStateException
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{
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if (model.sceneId != _targetId) {
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String errmsg = "Wrong target scene, expected id " + _targetId +
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" got id " + model.sceneId;
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throw new IllegalStateException(errmsg);
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}
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if (model.version != _targetVersion) {
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String errmsg = "Target scene not proper version, expected " + _targetVersion +
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" got " + model.version;
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throw new IllegalStateException(errmsg);
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}
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}
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/**
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* Applies this update to the specified scene model. Derived classes will want to override this
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* method and apply updates of their own, being sure to call <code>super.apply</code>.
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*/
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public void apply (SceneModel model)
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{
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// increment the version; disallowing integer overflow
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model.version = Math.max(_targetVersion + getVersionIncrement(), model.version);
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// sanity check for the amazing two billion updates
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if (model.version == _targetVersion) {
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log.warning("Egads! This scene has been updated two billion times [model=" + model +
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", update=" + this + "].");
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}
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}
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/**
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* Writes our custom streamable fields.
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*/
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public void writeObject (ObjectOutputStream out)
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throws IOException
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{
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if (null == _dbSer.get()) {
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out.writeInt(_targetId);
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out.writeInt(_targetVersion);
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}
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out.defaultWriteObject();
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}
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/**
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* Reads our custom streamable fields.
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*/
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public void readObject (ObjectInputStream in)
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throws IOException, ClassNotFoundException
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{
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if (null == _dbSer.get()) {
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_targetId = in.readInt();
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_targetVersion = in.readInt();
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}
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in.defaultReadObject();
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}
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/**
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* Serializes the bare representation of this instance without the scene id and version fields.
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* Useful when storing updates in a database where the scene id and version fields are stored
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* in separate columns and the rest if the representation is contained in an opaque blob.
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*/
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@ActionScript(omit=true)
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public void persistTo (ObjectOutputStream out)
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throws IOException
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{
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_dbSer.set(Boolean.TRUE);
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try {
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out.writeBareObject(this);
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} finally {
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_dbSer.set(null);
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}
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}
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/**
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* Unserializes this instance from the bare representation created by {@link #persistTo}.
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*/
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@ActionScript(omit=true)
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public void unpersistFrom (ObjectInputStream in)
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throws IOException, ClassNotFoundException
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{
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_dbSer.set(Boolean.TRUE);
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try {
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in.readBareObject(this);
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} finally {
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_dbSer.set(null);
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}
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}
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/**
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* Generates a string representation of this instance.
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*/
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public String toString ()
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{
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StringBuilder buf = new StringBuilder("[");
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toString(buf);
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return buf.append("]").toString();
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}
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/**
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* An extensible mechanism for generating a string representation of this instance.
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*/
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@ActionScript(name="toStringBuilder")
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protected void toString (StringBuilder buf)
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{
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buf.append("sceneId=").append(_targetId);
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buf.append(", version=").append(_targetVersion);
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buf.append(", ");
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StringUtil.fieldsToString(buf, this);
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}
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/** The version number of the scene on which we operate. */
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protected transient int _targetId;
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/** The version number of the scene on which we operate. */
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protected transient int _targetVersion;
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/** Used when serializing this update for storage in the database. */
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@ActionScript(omit=true)
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protected static ThreadLocal<Boolean> _dbSer = new ThreadLocal<Boolean>();
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}
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