Files
vilya/src/as/com/threerings/ezgame/data/EZGameConfig.as
T
Ray Greenwell 9b5d3cca12 Use the new ObjectMarshaller.
Note that the default value of the encodeArrayElements has changed to reflect
the more general-purpose use.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@351 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-06 22:27:16 +00:00

141 lines
4.1 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame.data {
import com.threerings.util.ClassUtil;
import com.threerings.util.Hashable;
import com.threerings.util.MessageBundle;
import com.threerings.util.StreamableHashMap;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.crowd.client.PlaceController;
import com.threerings.parlor.game.client.GameConfigurator;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.ezgame.client.EZGameController;
/**
* A game config for a simple multiplayer ez game.
*/
public class EZGameConfig extends GameConfig
{
/** Our configuration parameters. These will be seeded with the defaults from the game
* definition and then configured by the player in the lobby. */
public var params :StreamableHashMap = new StreamableHashMap();
public function EZGameConfig (gameId :int = 0, gameDef :GameDefinition = null)
{
_gameId = gameId;
_gameDef = gameDef;
}
/** Returns the game definition associated with this config instance. */
public function getGameDefinition () :GameDefinition
{
return _gameDef;
}
// from GameConfig
override public function getGameId () :int
{
return _gameId;
}
// from GameConfig
override public function getGameIdent () :String
{
return _gameDef.ident;
}
// from GameConfig
override public function getMatchType () :int
{
return _gameDef.match.getMatchType();
}
// from GameConfig
override public function createConfigurator () :GameConfigurator
{
return null;
}
// from abstract PlaceConfig
override public function getManagerClassName () :String
{
throw new Error("Not implemented.");
}
// from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
params = (ins.readObject() as StreamableHashMap);
_gameId = ins.readInt();
_gameDef = (ins.readObject() as GameDefinition);
}
// from interface Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeObject(params);
out.writeInt(_gameId);
out.writeObject(_gameDef);
}
/** Returns true if this is a party game, false otherwise. */
public function isPartyGame () :Boolean
{
return getMatchType() == PARTY;
}
// from PlaceConfig
override public function createController () :PlaceController
{
var controller :String = getGameDefinition().controller;
if (controller == null) {
return createDefaultController();
}
var c :Class = ClassUtil.getClassByName(controller);
return (new c() as PlaceController);
}
/**
* Creates the controller to be used if the game definition does not specify a custom
* controller.
*/
protected function createDefaultController () :PlaceController
{
return new EZGameController();
}
/** Our game's unique id. */
protected var _gameId :int;
/** Our game definition. */
protected var _gameDef :GameDefinition;
}
}