9b5d3cca12
Note that the default value of the encodeArrayElements has changed to reflect the more general-purpose use. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@351 c613c5cb-e716-0410-b11b-feb51c14d237
141 lines
4.1 KiB
ActionScript
141 lines
4.1 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.data {
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import com.threerings.util.ClassUtil;
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import com.threerings.util.Hashable;
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import com.threerings.util.MessageBundle;
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import com.threerings.util.StreamableHashMap;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.parlor.game.client.GameConfigurator;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.ezgame.client.EZGameController;
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/**
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* A game config for a simple multiplayer ez game.
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*/
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public class EZGameConfig extends GameConfig
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{
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/** Our configuration parameters. These will be seeded with the defaults from the game
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* definition and then configured by the player in the lobby. */
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public var params :StreamableHashMap = new StreamableHashMap();
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public function EZGameConfig (gameId :int = 0, gameDef :GameDefinition = null)
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{
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_gameId = gameId;
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_gameDef = gameDef;
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}
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/** Returns the game definition associated with this config instance. */
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public function getGameDefinition () :GameDefinition
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{
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return _gameDef;
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}
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// from GameConfig
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override public function getGameId () :int
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{
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return _gameId;
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}
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// from GameConfig
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override public function getGameIdent () :String
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{
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return _gameDef.ident;
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}
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// from GameConfig
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override public function getMatchType () :int
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{
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return _gameDef.match.getMatchType();
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}
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// from GameConfig
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override public function createConfigurator () :GameConfigurator
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{
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return null;
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}
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// from abstract PlaceConfig
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override public function getManagerClassName () :String
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{
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throw new Error("Not implemented.");
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}
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// from interface Streamable
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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params = (ins.readObject() as StreamableHashMap);
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_gameId = ins.readInt();
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_gameDef = (ins.readObject() as GameDefinition);
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}
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// from interface Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeObject(params);
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out.writeInt(_gameId);
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out.writeObject(_gameDef);
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}
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/** Returns true if this is a party game, false otherwise. */
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public function isPartyGame () :Boolean
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{
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return getMatchType() == PARTY;
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}
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// from PlaceConfig
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override public function createController () :PlaceController
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{
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var controller :String = getGameDefinition().controller;
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if (controller == null) {
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return createDefaultController();
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}
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var c :Class = ClassUtil.getClassByName(controller);
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return (new c() as PlaceController);
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}
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/**
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* Creates the controller to be used if the game definition does not specify a custom
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* controller.
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*/
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protected function createDefaultController () :PlaceController
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{
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return new EZGameController();
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}
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/** Our game's unique id. */
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protected var _gameId :int;
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/** Our game definition. */
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protected var _gameDef :GameDefinition;
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}
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}
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