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<div class="subTitle">com.threerings.puzzle.drop.client</div>
<h2 title="Class DropSprite" class="title">Class DropSprite</h2>
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<ul class="inheritance">
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<li>com.threerings.media.AbstractMedia</li>
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<ul class="inheritance">
<li>com.threerings.media.sprite.Sprite</li>
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<ul class="inheritance">
<li>com.threerings.puzzle.drop.client.DropSprite</li>
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<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</a></dd>
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<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="typeNameLabel">DropSprite</span>
extends com.threerings.media.sprite.Sprite</pre>
<div class="block">The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
board.</div>
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<h3>Fields inherited from interface&nbsp;com.threerings.util.DirectionCodes</h3>
<code>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</code></li>
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<h3>Constructor Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite-com.threerings.puzzle.drop.client.DropBoardView-int-int-int:A-int-">DropSprite</a></span>(<a href="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</a>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</code>
<div class="block">Constructs a drop sprite and starts it dropping.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite-com.threerings.puzzle.drop.client.DropBoardView-int-int-int:A-int-int-">DropSprite</a></span>(<a href="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</a>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</code>
<div class="block">Constructs a drop sprite and starts it dropping.</div>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop--">drop</a></span>()</code>
<div class="block">Starts the piece dropping toward the next row.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#fastForward-long-">fastForward</a></span>(long&nbsp;timeDelta)</code>&nbsp;</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getColumn--">getColumn</a></span>()</code>
<div class="block">Returns the column the piece is located in.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getDistance--">getDistance</a></span>()</code>
<div class="block">Returns the remaining number of columns to drop.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone-long-">getPercentDone</a></span>(long&nbsp;timestamp)</code>
<div class="block">Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>int[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPieces--">getPieces</a></span>()</code>
<div class="block">Returns the pieces the sprite is displaying.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getRow--">getRow</a></span>()</code>
<div class="block">Returns the row the piece is located in.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getVelocity--">getVelocity</a></span>()</code>
<div class="block">Returns the velocity of this sprite.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#inside-java.awt.Shape-">inside</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</a>&nbsp;shape)</code>&nbsp;</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isBouncing--">isBouncing</a></span>()</code>
<div class="block">Returns true if this sprite is bouncing.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isDropping--">isDropping</a></span>()</code>
<div class="block">Returns true if this drop sprite is dropping, false if it has been <a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop--"><code>stop()</code></a>ped or has
not yet been <a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop--"><code>drop()</code></a>ped.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#paint-java.awt.Graphics2D-">paint</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</a>&nbsp;gfx)</code>&nbsp;</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation-int-int-">setBoardLocation</a></span>(int&nbsp;row,
int&nbsp;col)</code>
<div class="block">Sets the row and column the piece is located in.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBouncing-boolean-">setBouncing</a></span>(boolean&nbsp;bouncing)</code>
<div class="block">Puts the drop sprite into (or takes it out of) bouncing mode.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn-int-">setColumn</a></span>(int&nbsp;col)</code>
<div class="block">Sets the column the piece is located in.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset-int-">setColumnOffset</a></span>(int&nbsp;count)</code>
<div class="block">Sets the column offset of the sprite image.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setOrientation-int-">setOrientation</a></span>(int&nbsp;orient)</code>&nbsp;</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setPieces-int:A-">setPieces</a></span>(int[]&nbsp;pieces)</code>
<div class="block">Sets the pieces the sprite is displaying.</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow-int-">setRow</a></span>(int&nbsp;row)</code>
<div class="block">Set the row the piece is located in.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset-int-">setRowOffset</a></span>(int&nbsp;count)</code>
<div class="block">Sets the row offset of the sprite image.</div>
</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setVelocity-float-">setVelocity</a></span>(float&nbsp;velocity)</code>
<div class="block">Sets the velocity of this sprite.</div>
</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop--">stop</a></span>()</code>
<div class="block">Stops the piece from dropping.</div>
</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#tick-long-">tick</a></span>(long&nbsp;timestamp)</code>&nbsp;</td>
</tr>
<tr id="i23" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#toString-java.lang.StringBuilder-">toString</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</a>&nbsp;buf)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;com.threerings.media.sprite.Sprite</h3>
<code>addSpriteObserver, cancelMove, contains, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, hitTest, intersects, isMoving, move, paintPath, pathBeginning, pathCompleted, removeSpriteObserver, setLocation, viewLocationDidChange</code></li>
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<code>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</code></li>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<h3>Methods inherited from interface&nbsp;com.threerings.media.util.Pathable</h3>
<code>getBounds</code></li>
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<h3>Constructor Detail</h3>
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<h4>DropSprite</h4>
<pre>public&nbsp;DropSprite(<a href="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</a>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</pre>
<div class="block">Constructs a drop sprite and starts it dropping.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>view</code> - the board view upon which this sprite will be displayed.</dd>
<dd><code>col</code> - the column of the sprite.</dd>
<dd><code>row</code> - the row of the bottom-most piece.</dd>
<dd><code>pieces</code> - the pieces displayed by the sprite.</dd>
<dd><code>dist</code> - the distance the sprite is to drop in rows.</dd>
</dl>
</li>
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<h4>DropSprite</h4>
<pre>public&nbsp;DropSprite(<a href="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</a>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</pre>
<div class="block">Constructs a drop sprite and starts it dropping.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>view</code> - the board view upon which this sprite will be displayed.</dd>
<dd><code>col</code> - the column of the sprite.</dd>
<dd><code>row</code> - the row of the bottom-most piece.</dd>
<dd><code>pieces</code> - the pieces displayed by the sprite.</dd>
<dd><code>dist</code> - the distance the sprite is to drop in rows.</dd>
<dd><code>renderOrder</code> - the render order.</dd>
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<pre>public&nbsp;int&nbsp;getDistance()</pre>
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<pre>public&nbsp;int&nbsp;getColumn()</pre>
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<pre>public&nbsp;int&nbsp;getRow()</pre>
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<pre>public&nbsp;int[]&nbsp;getPieces()</pre>
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<pre>public&nbsp;float&nbsp;getVelocity()</pre>
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<pre>public&nbsp;void&nbsp;setBoardLocation(int&nbsp;row,
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<div class="block">Sets the row and column the piece is located in.</div>
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<pre>public&nbsp;void&nbsp;setColumn(int&nbsp;col)</pre>
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<pre>public&nbsp;void&nbsp;setRow(int&nbsp;row)</pre>
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<pre>public&nbsp;void&nbsp;setColumnOffset(int&nbsp;count)</pre>
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<pre>public&nbsp;void&nbsp;setRowOffset(int&nbsp;count)</pre>
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<pre>public&nbsp;void&nbsp;setPieces(int[]&nbsp;pieces)</pre>
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<pre>public&nbsp;void&nbsp;setVelocity(float&nbsp;velocity)</pre>
<div class="block">Sets the velocity of this sprite. The time at which the current row was entered is modified
so that the sprite position will remain the same when calculated using the new velocity
since the piece sprite may have its velocity modified in the middle of a row traversal.</div>
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<pre>public&nbsp;void&nbsp;drop()</pre>
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<pre>public&nbsp;boolean&nbsp;isDropping()</pre>
<div class="block">Returns true if this drop sprite is dropping, false if it has been <a href="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop--"><code>stop()</code></a>ped or has
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<pre>public&nbsp;void&nbsp;stop()</pre>
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<pre>public&nbsp;void&nbsp;setBouncing(boolean&nbsp;bouncing)</pre>
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the sprite into limbo after it lands but before we commit the landing, giving the user a
last moment change move or rotate the piece. While the sprite is "bouncing" it will be
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<pre>public&nbsp;boolean&nbsp;isBouncing()</pre>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>inside</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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<pre>public&nbsp;float&nbsp;getPercentDone(long&nbsp;timestamp)</pre>
<div class="block">Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.</div>
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<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>paint</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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<pre>public&nbsp;void&nbsp;tick(long&nbsp;timestamp)</pre>
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<dd><code>tick</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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<pre>public&nbsp;void&nbsp;fastForward(long&nbsp;timeDelta)</pre>
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<dd><code>fastForward</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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<dd><code>toString</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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<pre>public&nbsp;void&nbsp;setOrientation(int&nbsp;orient)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code>setOrientation</code>&nbsp;in interface&nbsp;<code>com.threerings.media.util.Pathable</code></dd>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>setOrientation</code>&nbsp;in class&nbsp;<code>com.threerings.media.sprite.Sprite</code></dd>
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