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<div class="subTitle">com.threerings.parlor.turn.server</div>
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<h2 title="Class TurnGameManagerDelegate" class="title">Class TurnGameManagerDelegate</h2>
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<li>com.threerings.crowd.server.PlaceManagerDelegate</li>
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<li>
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<li><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</a></li>
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<li><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManagerDelegate</a></li>
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<li>com.threerings.parlor.turn.server.TurnGameManagerDelegate</li>
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<dd><a href="../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</a></dd>
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<pre>public class <span class="typeNameLabel">TurnGameManagerDelegate</span>
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extends <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</a></pre>
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<div class="block">Performs the server-side turn-based game processing for a turn based game. Game managers which
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wish to make use of the turn services must implement <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server"><code>TurnGameManager</code></a> and either create
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an instance of this class, or an instance of a derivation which customizes the behavior, either
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of which would be passed to <code>PlaceManager.addDelegate(com.threerings.crowd.server.PlaceManagerDelegate)</code> to be activated.</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate--">TurnGameManagerDelegate</a></span>()</code> </td>
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<tr class="rowColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate-com.threerings.parlor.turn.server.TurnGameManager-">TurnGameManagerDelegate</a></span>(<a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</a> tgmgr)</code>
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<div class="block"><span class="deprecatedLabel">Deprecated.</span>
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<div class="block"><span class="deprecationComment">use the zero-argument constructor.</span></div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didInit-com.threerings.crowd.data.PlaceConfig-">didInit</a></span>(com.threerings.crowd.data.PlaceConfig config)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didStartup-com.threerings.crowd.data.PlaceObject-">didStartup</a></span>(com.threerings.crowd.data.PlaceObject plobj)</code> </td>
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</tr>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn--">endTurn</a></span>()</code>
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<div class="block">Called to end the turn.</div>
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</td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#gameDidStart--">gameDidStart</a></span>()</code>
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<div class="block">This should be called from <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart--"><code>GameManager.gameDidStart()</code></a> to let the turn delegate perform
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start of game processing.</div>
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</td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#getTurnHolderIndex--">getTurnHolderIndex</a></span>()</code>
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<div class="block">Returns the index of the current turn holder as configured in the game object.</div>
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</td>
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</tr>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#isPlayersTurn-int-">isPlayersTurn</a></span>(int playerIndex)</code>
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<div class="block">Test if it's the inputted player's turn.</div>
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</td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">playerWasReplaced</a></span>(int pidx,
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com.threerings.util.Name oplayer,
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com.threerings.util.Name nplayer)</code>
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<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn--">startTurn</a></span>()</code>
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<div class="block">Called to start the next turn.</div>
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<h3>Methods inherited from class com.threerings.parlor.game.server.<a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</a></h3>
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<code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd--">gameDidEnd</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd--">gameWillEnd</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset--">gameWillReset</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart--">gameWillStart</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI-int-com.threerings.parlor.game.data.GameAI-">tickAI</a></code></li>
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<h3>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</h3>
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<code>bodyEntered, bodyLeft, bodyUpdated, didShutdown, init, placeBecameEmpty, where</code></li>
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<h3>Constructor Detail</h3>
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<h4>TurnGameManagerDelegate</h4>
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<pre>public TurnGameManagerDelegate()</pre>
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<h4>TurnGameManagerDelegate</h4>
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<pre><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</a>
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public TurnGameManagerDelegate(<a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</a> tgmgr)</pre>
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<div class="block"><span class="deprecatedLabel">Deprecated.</span> <span class="deprecationComment">use the zero-argument constructor.</span></div>
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<a name="getTurnHolderIndex--">
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<h4>getTurnHolderIndex</h4>
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<pre>public int getTurnHolderIndex()</pre>
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<div class="block">Returns the index of the current turn holder as configured in the game object.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the index into the players array of the current turn holder or <code>-1</code> if
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there is no current turn holder.</dd>
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</dl>
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<a name="isPlayersTurn-int-">
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<h4>isPlayersTurn</h4>
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<pre>public boolean isPlayersTurn(int playerIndex)</pre>
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<div class="block">Test if it's the inputted player's turn.</div>
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</li>
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</ul>
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<a name="startTurn--">
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<h4>startTurn</h4>
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<pre>public void startTurn()</pre>
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<div class="block">Called to start the next turn. It calls <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart--"><code>TurnGameManager.turnWillStart()</code></a> to allow our
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owning manager to perform any pre-start turn processing, sets the turn holder that was
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configured either when the game started or when finishing up the last turn, and then calls
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<a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart--"><code>TurnGameManager.turnDidStart()</code></a> to allow the manager to perform any post-start turn
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processing. This assumes that a valid turn holder has been assigned. If some pre-game
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preparation needs to take place in a non-turn-based manner, this function should not be
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called until it is time to start the first turn.</div>
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</li>
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<a name="endTurn--">
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<h4>endTurn</h4>
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<pre>public void endTurn()</pre>
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<div class="block">Called to end the turn. Whatever indication a game manager has that the turn has ended
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(probably the submission of a valid move of some sort by the turn holding player), it
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should call this function to cause this turn to end and the next to begin.
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<p>
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If the game is no longer in play (see <a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay--"><code>TurnGameObject.isInPlay()</code></a>) after having called
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<a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd--"><code>TurnGameManager.turnDidEnd()</code></a> and <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder--"><code>setNextTurnHolder()</code></a>, then the next turn will
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not automatically be started.
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<p>
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If the game is in play, but the next turn should not be started immediately, the game
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manager should have <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder--"><code>setNextTurnHolder()</code></a> set the <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#Z:Z_turnIdx"><code>_turnIdx</code></a> field to
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<code>-1</code> which will cause us to not start the next turn. To start things back up
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again it would set <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#Z:Z_turnIdx"><code>_turnIdx</code></a> to the next turn holder and call <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn--"><code>startTurn()</code></a>
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itself.</div>
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</li>
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</ul>
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<a name="didInit-com.threerings.crowd.data.PlaceConfig-">
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</a>
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<h4>didInit</h4>
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<pre>public void didInit(com.threerings.crowd.data.PlaceConfig config)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit-com.threerings.crowd.data.PlaceConfig-">didInit</a></code> in class <code><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</a></code></dd>
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</dl>
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</li>
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</ul>
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<a name="didStartup-com.threerings.crowd.data.PlaceObject-">
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</a>
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<h4>didStartup</h4>
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<pre>public void didStartup(com.threerings.crowd.data.PlaceObject plobj)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code>didStartup</code> in class <code>com.threerings.crowd.server.PlaceManagerDelegate</code></dd>
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</dl>
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</li>
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</ul>
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<a name="playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">
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</a>
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<h4>playerWasReplaced</h4>
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<pre>public void playerWasReplaced(int pidx,
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com.threerings.util.Name oplayer,
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com.threerings.util.Name nplayer)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">GameManagerDelegate</a></code></span></div>
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<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">playerWasReplaced</a></code> in class <code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</a></code></dd>
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</dl>
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</li>
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</ul>
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<a name="gameDidStart--">
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<!-- -->
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</a>
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<ul class="blockListLast">
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<li class="blockList">
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<h4>gameDidStart</h4>
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<pre>public void gameDidStart()</pre>
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<div class="block">This should be called from <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart--"><code>GameManager.gameDidStart()</code></a> to let the turn delegate perform
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start of game processing.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart--">gameDidStart</a></code> in class <code><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</a></code></dd>
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</dl>
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</li>
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