Files
vilya/apidocs/com/threerings/parlor/turn/server/TurnGameManager.html
T
2015-03-14 10:44:30 -07:00

357 lines
14 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (1.8.0_31) on Sat Mar 14 10:07:08 PDT 2015 -->
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>TurnGameManager (Vilya Core 1.6 API)</title>
<meta name="date" content="2015-03-14">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
<script type="text/javascript" src="../../../../../script.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="TurnGameManager (Vilya Core 1.6 API)";
}
}
catch(err) {
}
//-->
var methods = {"i0":6,"i1":6,"i2":6,"i3":6,"i4":6,"i5":6,"i6":6};
var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],4:["t3","Abstract Methods"]};
var altColor = "altColor";
var rowColor = "rowColor";
var tableTab = "tableTab";
var activeTableTab = "activeTableTab";
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar.top">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
<a name="navbar.top.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/TurnGameManager.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev&nbsp;Class</li>
<li><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><span class="typeNameLink">Next&nbsp;Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/threerings/parlor/turn/server/TurnGameManager.html" target="_top">Frames</a></li>
<li><a href="TurnGameManager.html" target="_top">No&nbsp;Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All&nbsp;Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a name="skip.navbar.top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.threerings.parlor.turn.server</div>
<h2 title="Interface TurnGameManager" class="title">Interface TurnGameManager</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Known Implementing Classes:</dt>
<dd><a href="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</a></dd>
</dl>
<hr>
<br>
<pre>public interface <span class="typeNameLabel">TurnGameManager</span></pre>
<div class="block">A game manager that wishes to make use of the turn game services should
implement this interface and create a <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><code>TurnGameManagerDelegate</code></a>
which will perform the basic turn game processing and call back to the
main manager via this interface.
<p> The basic flow of a turn-based game is as follows:
<pre>
GameManager.gameWillStart()
GameManager.gameDidStart()
TurnGameManagerDelegate.setFirstTurnHolder()
TurnGameManagerDelegate.startTurn()
TurnGameManager.turnWillStart()
TurnGameManagerDelegate.endTurn()
TurnGameManager.turnDidEnd()
TurnGameManagerDelegate.setNextTurnHolder()
TurnGameManagerDelegate.startTurn()
...
GameManager.endGame()
</pre></div>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method.summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount--">getPlayerCount</a></span>()</code>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex-com.threerings.util.Name-">getPlayerIndex</a></span>(com.threerings.util.Name&nbsp;username)</code>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>com.threerings.util.Name</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName-int-">getPlayerName</a></span>(int&nbsp;index)</code>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer-int-">isActivePlayer</a></span>(int&nbsp;pidx)</code>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd--">turnDidEnd</a></span>()</code>
<div class="block">Called when the turn was ended.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart--">turnDidStart</a></span>()</code>
<div class="block">Called when we have started the next turn.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart--">turnWillStart</a></span>()</code>
<div class="block">Called when we are about to start the next turn.</div>
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method.detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="getPlayerName-int-">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPlayerName</h4>
<pre>com.threerings.util.Name&nbsp;getPlayerName(int&nbsp;index)</pre>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</li>
</ul>
<a name="getPlayerIndex-com.threerings.util.Name-">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPlayerIndex</h4>
<pre>int&nbsp;getPlayerIndex(com.threerings.util.Name&nbsp;username)</pre>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</li>
</ul>
<a name="getPlayerCount--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPlayerCount</h4>
<pre>int&nbsp;getPlayerCount()</pre>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</li>
</ul>
<a name="isActivePlayer-int-">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isActivePlayer</h4>
<pre>boolean&nbsp;isActivePlayer(int&nbsp;pidx)</pre>
<div class="block">Extending <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> should automatically handle
implementing this method.</div>
</li>
</ul>
<a name="turnWillStart--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>turnWillStart</h4>
<pre>void&nbsp;turnWillStart()</pre>
<div class="block">Called when we are about to start the next turn. Implementations
can do whatever pre-start turn activities need to be done.</div>
</li>
</ul>
<a name="turnDidStart--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>turnDidStart</h4>
<pre>void&nbsp;turnDidStart()</pre>
<div class="block">Called when we have started the next turn. Implementations can do
whatever post-start turn activities need to be done.</div>
</li>
</ul>
<a name="turnDidEnd--">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>turnDidEnd</h4>
<pre>void&nbsp;turnDidEnd()</pre>
<div class="block">Called when the turn was ended. Implementations can perform any
post-turn processing (like updating scores, etc.).</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar.bottom">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
<a name="navbar.bottom.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/TurnGameManager.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev&nbsp;Class</li>
<li><a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><span class="typeNameLink">Next&nbsp;Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/threerings/parlor/turn/server/TurnGameManager.html" target="_top">Frames</a></li>
<li><a href="TurnGameManager.html" target="_top">No&nbsp;Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All&nbsp;Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a name="skip.navbar.bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright &#169; 2015. All rights reserved.</small></p>
</body>
</html>