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vilya/apidocs/com/threerings/parlor/turn/data/TurnGameObject.html
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<div class="subTitle">com.threerings.parlor.turn.data</div>
<h2 title="Interface TurnGameObject" class="title">Interface TurnGameObject</h2>
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<dt>All Known Subinterfaces:</dt>
<dd><a href="../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</a></dd>
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<pre>public interface <span class="typeNameLabel">TurnGameObject</span></pre>
<div class="block">Games that wish to support turn-based play must implement this
interface with their <a href="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><code>GameObject</code></a>.</div>
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<td class="colFirst"><code>static com.threerings.util.Name</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</a></span></code>
<div class="block">A special value used to communicate to the client that the current
turn holder was replaced (perhaps due to disconnection or departure
and being replaced by an AI).</div>
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<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers--">getPlayers</a></span>()</code>
<div class="block">Returns the array of player names involved in the game.</div>
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<td class="colFirst"><code>com.threerings.util.Name</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder--">getTurnHolder</a></span>()</code>
<div class="block">Returns the username of the player who is currently taking their
turn in this turn-based game or <code>null</code> if no user
currently holds the turn.</div>
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName--">getTurnHolderFieldName</a></span>()</code>
<div class="block">Returns the distributed object field name of the
<code>turnHolder</code> field in the object that implements this
interface.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay--">isInPlay</a></span>()</code>
<div class="block">Returns true if the game is in play, false if not.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder-com.threerings.util.Name-">setTurnHolder</a></span>(com.threerings.util.Name&nbsp;turnHolder)</code>
<div class="block">Requests that the <code>turnHolder</code> field be set to the specified
value.</div>
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<h4>TURN_HOLDER_REPLACED</h4>
<pre>static final&nbsp;com.threerings.util.Name TURN_HOLDER_REPLACED</pre>
<div class="block">A special value used to communicate to the client that the current
turn holder was replaced (perhaps due to disconnection or departure
and being replaced by an AI).</div>
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<h4>getTurnHolderFieldName</h4>
<pre><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a>&nbsp;getTurnHolderFieldName()</pre>
<div class="block">Returns the distributed object field name of the
<code>turnHolder</code> field in the object that implements this
interface.</div>
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<h4>getTurnHolder</h4>
<pre>com.threerings.util.Name&nbsp;getTurnHolder()</pre>
<div class="block">Returns the username of the player who is currently taking their
turn in this turn-based game or <code>null</code> if no user
currently holds the turn.</div>
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<h4>setTurnHolder</h4>
<pre>void&nbsp;setTurnHolder(com.threerings.util.Name&nbsp;turnHolder)</pre>
<div class="block">Requests that the <code>turnHolder</code> field be set to the specified
value.</div>
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<h4>getPlayers</h4>
<pre>com.threerings.util.Name[]&nbsp;getPlayers()</pre>
<div class="block">Returns the array of player names involved in the game.</div>
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<pre>boolean&nbsp;isInPlay()</pre>
<div class="block">Returns true if the game is in play, false if not. If a game is not in
play after a turn has ended, the next turn will not be started.</div>
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