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<div class="header">
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<div class="subTitle">com.threerings.parlor.turn.data</div>
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<h2 title="Interface TurnGameObject" class="title">Interface TurnGameObject</h2>
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<dd><a href="../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</a></dd>
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<br>
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<pre>public interface <span class="typeNameLabel">TurnGameObject</span></pre>
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<div class="block">Games that wish to support turn-based play must implement this
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interface with their <a href="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><code>GameObject</code></a>.</div>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>static com.threerings.util.Name</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</a></span></code>
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<div class="block">A special value used to communicate to the client that the current
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turn holder was replaced (perhaps due to disconnection or departure
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and being replaced by an AI).</div>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers--">getPlayers</a></span>()</code>
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<div class="block">Returns the array of player names involved in the game.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>com.threerings.util.Name</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder--">getTurnHolder</a></span>()</code>
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<div class="block">Returns the username of the player who is currently taking their
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turn in this turn-based game or <code>null</code> if no user
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currently holds the turn.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName--">getTurnHolderFieldName</a></span>()</code>
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<div class="block">Returns the distributed object field name of the
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<code>turnHolder</code> field in the object that implements this
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interface.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay--">isInPlay</a></span>()</code>
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<div class="block">Returns true if the game is in play, false if not.</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder-com.threerings.util.Name-">setTurnHolder</a></span>(com.threerings.util.Name turnHolder)</code>
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<div class="block">Requests that the <code>turnHolder</code> field be set to the specified
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value.</div>
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</td>
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</tr>
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</table>
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</li>
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<h3>Field Detail</h3>
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<a name="TURN_HOLDER_REPLACED">
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<h4>TURN_HOLDER_REPLACED</h4>
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<pre>static final com.threerings.util.Name TURN_HOLDER_REPLACED</pre>
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<div class="block">A special value used to communicate to the client that the current
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turn holder was replaced (perhaps due to disconnection or departure
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and being replaced by an AI).</div>
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</li>
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</ul>
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</li>
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<h3>Method Detail</h3>
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<a name="getTurnHolderFieldName--">
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<h4>getTurnHolderFieldName</h4>
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<pre><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> getTurnHolderFieldName()</pre>
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<div class="block">Returns the distributed object field name of the
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<code>turnHolder</code> field in the object that implements this
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interface.</div>
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</li>
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</ul>
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<a name="getTurnHolder--">
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<h4>getTurnHolder</h4>
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<pre>com.threerings.util.Name getTurnHolder()</pre>
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<div class="block">Returns the username of the player who is currently taking their
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turn in this turn-based game or <code>null</code> if no user
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currently holds the turn.</div>
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</li>
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</ul>
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<a name="setTurnHolder-com.threerings.util.Name-">
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<h4>setTurnHolder</h4>
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<pre>void setTurnHolder(com.threerings.util.Name turnHolder)</pre>
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<div class="block">Requests that the <code>turnHolder</code> field be set to the specified
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value.</div>
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</li>
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</ul>
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<a name="getPlayers--">
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<h4>getPlayers</h4>
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<pre>com.threerings.util.Name[] getPlayers()</pre>
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<div class="block">Returns the array of player names involved in the game.</div>
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</li>
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</ul>
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<a name="isInPlay--">
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<h4>isInPlay</h4>
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<pre>boolean isInPlay()</pre>
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<div class="block">Returns true if the game is in play, false if not. If a game is not in
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play after a turn has ended, the next turn will not be started.</div>
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