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<div class="subTitle">com.threerings.parlor.server</div>
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<h2 title="Interface PlayManager" class="title">Interface PlayManager</h2>
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<dd><a href="../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>, <a href="../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</a></dd>
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<pre>public interface <span class="typeNameLabel">PlayManager</span></pre>
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<div class="block">An interface to be implemented by a <code>PlaceManager</code> that wishes to host
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places that have players. This generalizes the idea of a game further than what
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is afforded by <code>GameManager</code>, linking it up with <code>AVRGameManager</code>.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>com.threerings.crowd.data.BodyObject</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/server/PlayManager.html#checkWritePermission-com.threerings.presents.data.ClientObject-int-">checkWritePermission</a></span>(com.threerings.presents.data.ClientObject client,
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int playerId)</code>
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<div class="block">Make sure that the given caller is a player or an agent and can write to the data
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of the given playerId.</div>
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</td>
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</tr>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/server/PlayManager.html#isAgent-com.threerings.presents.data.ClientObject-">isAgent</a></span>(com.threerings.presents.data.ClientObject client)</code>
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<div class="block">Return true if the given client is a server-side agent in this place.</div>
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</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/server/PlayManager.html#isPlayer-com.threerings.presents.data.ClientObject-">isPlayer</a></span>(com.threerings.presents.data.ClientObject client)</code>
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<div class="block">Return true if the given client is a player in this place.</div>
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</td>
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<h4>isPlayer</h4>
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<pre>boolean isPlayer(com.threerings.presents.data.ClientObject client)</pre>
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<div class="block">Return true if the given client is a player in this place.</div>
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</li>
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<h4>isAgent</h4>
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<pre>boolean isAgent(com.threerings.presents.data.ClientObject client)</pre>
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<div class="block">Return true if the given client is a server-side agent in this place.</div>
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<h4>checkWritePermission</h4>
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<pre>com.threerings.crowd.data.BodyObject checkWritePermission(com.threerings.presents.data.ClientObject client,
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int playerId)</pre>
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<div class="block">Make sure that the given caller is a player or an agent and can write to the data
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of the given playerId.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the resolved player object to write to</dd>
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</dl>
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