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<li>Summary: </li>
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<li><a href="#nested.classes.inherited.from.class.com.threerings.crowd.client.PlaceController">Nested</a> | </li>
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<div class="subTitle">com.threerings.parlor.game.client</div>
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<h2 title="Class GameController" class="title">Class GameController</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
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<li><a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</a></li>
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<li>
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<ul class="inheritance">
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<li>com.threerings.crowd.client.PlaceController</li>
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<li>
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<ul class="inheritance">
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<li>com.threerings.parlor.game.client.GameController</li>
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<dd>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</a></dd>
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<dl>
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<dt>Direct Known Subclasses:</dt>
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<dd><a href="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</a>, <a href="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</a></dd>
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<br>
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<pre>public abstract class <span class="typeNameLabel">GameController</span>
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extends com.threerings.crowd.client.PlaceController
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implements com.threerings.presents.dobj.AttributeChangeListener</pre>
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<div class="block">The game controller manages the flow and control of a game on the client side. This class serves
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as the root of a hierarchy of controller classes that aim to provide functionality shared
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between various similar games. The base controller provides functionality for starting and
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ending the game and for calculating ratings adjustments when a game ends normally. It also
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handles the basic house keeping like subscription to the game object and dispatch of commands
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and distributed object events.</div>
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<h3>Nested classes/interfaces inherited from class com.threerings.crowd.client.PlaceController</h3>
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<code>com.threerings.crowd.client.PlaceController.DelegateOp</code></li>
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<h3>Fields inherited from class com.samskivert.swing.<a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</a></h3>
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<code><a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</a></code></li>
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<h3>Constructor Summary</h3>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#GameController--">GameController</a></span>()</code> </td>
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged-com.threerings.presents.dobj.AttributeChangedEvent-">attributeChanged</a></span>(com.threerings.presents.dobj.AttributeChangedEvent event)</code> </td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace-com.threerings.crowd.data.PlaceObject-">didLeavePlace</a></span>(com.threerings.crowd.data.PlaceObject plobj)</code>
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<div class="block">Removes our listener registration from the game object and cleans house.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#getMatchType--">getMatchType</a></span>()</code>
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<div class="block">Convenience method to determine the type of game.</div>
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</td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#getSessionId--">getSessionId</a></span>()</code>
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<div class="block">Returns the unique session identifier for the current gameplay session.</div>
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</td>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#handleAction-java.awt.event.ActionEvent-">handleAction</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</a> action)</code>
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<div class="block">Handles basic game controller action events.</div>
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</td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#init-com.threerings.crowd.util.CrowdContext-com.threerings.crowd.data.PlaceConfig-">init</a></span>(com.threerings.crowd.util.CrowdContext ctx,
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com.threerings.crowd.data.PlaceConfig config)</code>
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<div class="block">Initializes this game controller with the game configuration that was established during the
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match making process.</div>
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</td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#isGameOver--">isGameOver</a></span>()</code>
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<div class="block">Returns whether the game is over.</div>
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</td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#resetGame--">resetGame</a></span>()</code>
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<div class="block">Calls <a href="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset--"><code>gameWillReset()</code></a>, ends the current game (locally, it does not tell the server to
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end the game), and waits to receive a reset notification (which is simply an event setting
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the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
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from the server which will start up a new game.</div>
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</td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#setGameOver-boolean-">setGameOver</a></span>(boolean gameOver)</code>
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<div class="block">Sets the client game over override.</div>
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</td>
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</tr>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#systemMessage-java.lang.String-java.lang.String-">systemMessage</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> bundle,
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<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> msg)</code>
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<div class="block">A way for controllers to display a game-related system message.</div>
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</td>
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</tr>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace-com.threerings.crowd.data.PlaceObject-">willEnterPlace</a></span>(com.threerings.crowd.data.PlaceObject plobj)</code>
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<div class="block">Adds this controller as a listener to the game object (thus derived classes need not do so)
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and lets the game manager know that we are now ready to go.</div>
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<h3>Methods inherited from class com.threerings.crowd.client.PlaceController</h3>
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<code>getPlaceConfig, getPlaceView, mayLeavePlace</code></li>
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<h3>Methods inherited from class com.samskivert.swing.<a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</a></h3>
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<code><a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed-java.awt.event.ActionEvent-" title="class or interface in com.samskivert.swing">actionPerformed</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction-javax.swing.AbstractButton-java.lang.String-" title="class or interface in com.samskivert.swing">configureAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton-java.lang.String-java.lang.String-" title="class or interface in com.samskivert.swing">createActionButton</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction-java.awt.Component-java.lang.String-" title="class or interface in com.samskivert.swing">handleAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction-java.awt.Component-java.lang.String-java.lang.Object-" title="class or interface in com.samskivert.swing">handleAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction-java.lang.Object-java.lang.String-java.lang.Object-" title="class or interface in com.samskivert.swing">handleAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction-java.awt.event.ActionEvent-" title="class or interface in com.samskivert.swing">postAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction-java.awt.Component-java.lang.String-" title="class or interface in com.samskivert.swing">postAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction-java.awt.Component-java.lang.String-java.lang.Object-" title="class or interface in com.samskivert.swing">postAction</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel-javax.swing.JComponent-" title="class or interface in com.samskivert.swing">setControlledPanel</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded--" title="class or interface in com.samskivert.swing">wasAdded</a>, <a href="http://samskivert.github.com/samskivert/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved--" title="class or interface in com.samskivert.swing">wasRemoved</a></code></li>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<h3>Constructor Detail</h3>
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<h4>GameController</h4>
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<pre>public GameController()</pre>
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<a name="init-com.threerings.crowd.util.CrowdContext-com.threerings.crowd.data.PlaceConfig-">
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<h4>init</h4>
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<pre>public void init(com.threerings.crowd.util.CrowdContext ctx,
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com.threerings.crowd.data.PlaceConfig config)</pre>
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<div class="block">Initializes this game controller with the game configuration that was established during the
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match making process. Derived classes may want to override this method to initialize
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themselves with game-specific configuration parameters but they should be sure to call
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<code>super.init</code> in such cases.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code>init</code> in class <code>com.threerings.crowd.client.PlaceController</code></dd>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>ctx</code> - the client context.</dd>
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<dd><code>config</code> - the configuration of the game we are intended to
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control.</dd>
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</dl>
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<h4>willEnterPlace</h4>
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<pre>public void willEnterPlace(com.threerings.crowd.data.PlaceObject plobj)</pre>
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<div class="block">Adds this controller as a listener to the game object (thus derived classes need not do so)
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and lets the game manager know that we are now ready to go.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code>willEnterPlace</code> in class <code>com.threerings.crowd.client.PlaceController</code></dd>
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<a name="didLeavePlace-com.threerings.crowd.data.PlaceObject-">
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<h4>didLeavePlace</h4>
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<pre>public void didLeavePlace(com.threerings.crowd.data.PlaceObject plobj)</pre>
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<div class="block">Removes our listener registration from the game object and cleans house.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code>didLeavePlace</code> in class <code>com.threerings.crowd.client.PlaceController</code></dd>
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<h4>getMatchType</h4>
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<pre>public int getMatchType()</pre>
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<div class="block">Convenience method to determine the type of game.</div>
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</li>
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<h4>isGameOver</h4>
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<pre>public boolean isGameOver()</pre>
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<div class="block">Returns whether the game is over.</div>
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<h4>setGameOver</h4>
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<pre>public void setGameOver(boolean gameOver)</pre>
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<div class="block">Sets the client game over override. This is used in situations where we determine that the
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game is over before the server has informed us of such.</div>
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</li>
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</ul>
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<a name="resetGame--">
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<h4>resetGame</h4>
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<pre>public void resetGame()</pre>
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<div class="block">Calls <a href="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset--"><code>gameWillReset()</code></a>, ends the current game (locally, it does not tell the server to
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end the game), and waits to receive a reset notification (which is simply an event setting
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the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
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from the server which will start up a new game. Derived classes should override <a href="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset--"><code>gameWillReset()</code></a> to perform any game-specific animations.</div>
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<h4>getSessionId</h4>
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<pre>public int getSessionId()</pre>
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<div class="block">Returns the unique session identifier for the current gameplay session.</div>
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</li>
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<h4>handleAction</h4>
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<pre>public boolean handleAction(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</a> action)</pre>
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<div class="block">Handles basic game controller action events. Derived classes should be sure to call
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<code>super.handleAction</code> for events they don't specifically handle.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code>handleAction</code> in class <code>com.threerings.crowd.client.PlaceController</code></dd>
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<h4>systemMessage</h4>
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<pre>public void systemMessage(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> bundle,
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<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> msg)</pre>
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<div class="block">A way for controllers to display a game-related system message.</div>
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</li>
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<h4>attributeChanged</h4>
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<pre>public void attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent event)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code>attributeChanged</code> in interface <code>com.threerings.presents.dobj.AttributeChangeListener</code></dd>
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