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<title>Table (Vilya Core 1.6 API)</title>
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<ul class="subNavList">
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<li>Summary: </li>
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<div class="subTitle">com.threerings.parlor.data</div>
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<ul class="inheritance">
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<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
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<li>com.threerings.parlor.data.Table</li>
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<dl>
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<dt>All Implemented Interfaces:</dt>
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<dd>com.threerings.io.Streamable, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</a>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.DSet.Entry</dd>
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<br>
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<pre>public class <span class="typeNameLabel">Table</span>
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extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>
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implements com.threerings.presents.dobj.DSet.Entry, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</a></pre>
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<div class="block">This class represents a table that is being used to matchmake a game by the Parlor services.</div>
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<h3>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</h3>
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<code>com.threerings.io.Streamable.Closure</code></li>
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<h3>Field Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#ANY_POSITION">ANY_POSITION</a></span></code>
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<div class="block">Used to request any position at a table.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#bodyOids">bodyOids</a></span></code>
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<div class="block">The body oids of the players of this table, or null if a party game.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code><a href="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#config">config</a></span></code>
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<div class="block">The game config for the game that is being matchmade.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#gameOid">gameOid</a></span></code>
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<div class="block">The oid of the game that was created from this table or -1 if the table is still in
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matchmaking mode.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#lobbyOid">lobbyOid</a></span></code>
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<div class="block">The object id of the lobby object with which this table is associated.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#players">players</a></span></code>
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<div class="block">An array of the usernames of the players of this table (some slots may not be filled), or
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null if a party game.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#tableId">tableId</a></span></code>
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<div class="block">The unique identifier for this table.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code><a href="../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#tconfig">tconfig</a></span></code>
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<div class="block">The table configuration object.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#watchers">watchers</a></span></code>
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<div class="block">An array of the usernames of the non-player occupants of this game.</div>
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</td>
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</tr>
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</table>
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</a>
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<h3>Fields inherited from interface com.threerings.parlor.data.<a href="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</a></h3>
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<code><a href="../../../../com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE">ALREADY_AT_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE">BANNED_FROM_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED">GAME_ALREADY_STARTED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION">INVALID_TABLE_POSITION</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED">INVITATION_ACCEPTED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED">INVITATION_COUNTERED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED">INVITATION_REFUSED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE">INVITEE_NOT_ONLINE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR">MUST_BE_CREATOR</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT">NO_SELF_BOOT</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE">NO_SUCH_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE">NOT_AT_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP">PARLOR_GROUP</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED">TABLE_POSITION_OCCUPIED</a></code></li>
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</a>
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<h3>Fields inherited from interface com.threerings.presents.data.InvocationCodes</h3>
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<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
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</ul>
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<h3>Constructor Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#Table--">Table</a></span>()</code>
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<div class="block">Constructs a blank table instance, suitable for unserialization.</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#addBannedUser-com.threerings.util.Name-">addBannedUser</a></span>(com.threerings.util.Name player)</code>
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<div class="block">Indicate to this table that a user was booted and should
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be prevented from rejoining.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#clearPlayer-com.threerings.util.Name-">clearPlayer</a></span>(com.threerings.util.Name username)</code>
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<div class="block">Requests that the specified user be removed from their seat at this table.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#clearPlayerByOid-int-">clearPlayerByOid</a></span>(int bodyOid)</code>
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<div class="block">Requests that the user identified by the specified body object id be removed from their seat
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at this table.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#clearPlayerPos-int-">clearPlayerPos</a></span>(int position)</code>
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<div class="block">Called to clear a player at the specified position.</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#containsPlayer-com.threerings.util.Name-">containsPlayer</a></span>(com.threerings.util.Name player)</code>
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<div class="block">Returns true if this table contains the specified player.</div>
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</td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#equals-java.lang.Object-">equals</a></span>(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> other)</code> </td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</a><?></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#getKey--">getKey</a></span>()</code> </td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#getOccupiedCount--">getOccupiedCount</a></span>()</code>
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<div class="block">Count the number of players currently occupying this table.</div>
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</td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#getPlayers--">getPlayers</a></span>()</code>
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<div class="block">Once a table is ready to play (see <a href="../../../../com/threerings/parlor/data/Table.html#mayBeStarted--"><code>mayBeStarted()</code></a> and <a href="../../../../com/threerings/parlor/data/Table.html#shouldBeStarted--"><code>shouldBeStarted()</code></a>), the
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players array can be fetched using this method.</div>
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</td>
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</tr>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>int[][]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#getTeamMemberIndices--">getTeamMemberIndices</a></span>()</code>
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<div class="block">For a team game, get the team member indices of the compressed players array returned by
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<a href="../../../../com/threerings/parlor/data/Table.html#getPlayers--"><code>getPlayers()</code></a>.</div>
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</td>
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</tr>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#hashCode--">hashCode</a></span>()</code> </td>
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</tr>
|
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<tr id="i11" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#init-int-com.threerings.parlor.data.TableConfig-com.threerings.parlor.game.data.GameConfig-">init</a></span>(int lobbyOid,
|
|
<a href="../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</a> tconfig,
|
|
<a href="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a> config)</code>
|
|
<div class="block">Initializes a new table instance, and assigns it the next monotonically increasing table id.</div>
|
|
</td>
|
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</tr>
|
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<tr id="i12" class="altColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#inPlay--">inPlay</a></span>()</code>
|
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<div class="block">Returns true if this table is in play, false if it is still being matchmade.</div>
|
|
</td>
|
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</tr>
|
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<tr id="i13" class="rowColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#isEmpty--">isEmpty</a></span>()</code>
|
|
<div class="block">Returns true if there is no one sitting at this table.</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i14" class="altColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#mayBeStarted--">mayBeStarted</a></span>()</code>
|
|
<div class="block">Returns true if this table has a sufficient number of players that the game can be
|
|
started.</div>
|
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</td>
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</tr>
|
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<tr id="i15" class="rowColor">
|
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#setPlayer-int-com.threerings.crowd.data.BodyObject-">setPlayer</a></span>(int position,
|
|
com.threerings.crowd.data.BodyObject player)</code>
|
|
<div class="block">Requests to seat the specified user at the specified position in this table.</div>
|
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</td>
|
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</tr>
|
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<tr id="i16" class="altColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#setPlayerPos-int-com.threerings.crowd.data.BodyObject-">setPlayerPos</a></span>(int position,
|
|
com.threerings.crowd.data.BodyObject player)</code>
|
|
<div class="block">This method is used for party games, it does no bounds checking or verification of the
|
|
player's ability to join, if you are unsure you should call 'setPlayer'.</div>
|
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</td>
|
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</tr>
|
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<tr id="i17" class="rowColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#shouldBeStarted--">shouldBeStarted</a></span>()</code>
|
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<div class="block">Returns true if sufficient seats are occupied that the game should be automatically started.</div>
|
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</td>
|
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</tr>
|
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<tr id="i18" class="altColor">
|
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#toString--">toString</a></span>()</code> </td>
|
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</tr>
|
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<tr id="i19" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/parlor/data/Table.html#updateOccupants-com.threerings.parlor.game.data.GameObject-">updateOccupants</a></span>(<a href="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> gameobj)</code>
|
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<div class="block">Called by the table manager when the game object's players have changed.</div>
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</td>
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</tr>
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</table>
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<h3>Methods inherited from class java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="details">
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<li class="blockList">
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</a>
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<h3>Field Detail</h3>
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<a name="ANY_POSITION">
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<h4>ANY_POSITION</h4>
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<pre>public static final int ANY_POSITION</pre>
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<div class="block">Used to request any position at a table.</div>
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<dl>
|
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<dt><span class="seeLabel">See Also:</span></dt>
|
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<dd><a href="../../../../constant-values.html#com.threerings.parlor.data.Table.ANY_POSITION">Constant Field Values</a></dd>
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</dl>
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</li>
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</ul>
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<a name="tableId">
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<h4>tableId</h4>
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<pre>public int tableId</pre>
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<div class="block">The unique identifier for this table.</div>
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</li>
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</ul>
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<a name="lobbyOid">
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</a>
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<h4>lobbyOid</h4>
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<pre>public int lobbyOid</pre>
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<div class="block">The object id of the lobby object with which this table is associated.</div>
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</li>
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</ul>
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<a name="gameOid">
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</a>
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<h4>gameOid</h4>
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<pre>public int gameOid</pre>
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<div class="block">The oid of the game that was created from this table or -1 if the table is still in
|
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matchmaking mode.</div>
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</li>
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</ul>
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<a name="players">
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</a>
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<h4>players</h4>
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<pre>public com.threerings.util.Name[] players</pre>
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<div class="block">An array of the usernames of the players of this table (some slots may not be filled), or
|
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null if a party game.</div>
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</li>
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</ul>
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<a name="watchers">
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</a>
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<h4>watchers</h4>
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<pre>public com.threerings.util.Name[] watchers</pre>
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<div class="block">An array of the usernames of the non-player occupants of this game. For FFA party games
|
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this is all of a room's occupants and they are in fact players.</div>
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</li>
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</ul>
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<h4>bodyOids</h4>
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<pre>public transient int[] bodyOids</pre>
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<div class="block">The body oids of the players of this table, or null if a party game. (This is not
|
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propagated to remote instances.)</div>
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</li>
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</ul>
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<a name="config">
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<h4>config</h4>
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<pre>public <a href="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a> config</pre>
|
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<div class="block">The game config for the game that is being matchmade.</div>
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</ul>
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<a name="tconfig">
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<h4>tconfig</h4>
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<pre>public <a href="../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</a> tconfig</pre>
|
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<div class="block">The table configuration object.</div>
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</li>
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</ul>
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</li>
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</ul>
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<h3>Constructor Detail</h3>
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<h4>Table</h4>
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<pre>public Table()</pre>
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<div class="block">Constructs a blank table instance, suitable for unserialization.</div>
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</li>
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<h3>Method Detail</h3>
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<a name="init-int-com.threerings.parlor.data.TableConfig-com.threerings.parlor.game.data.GameConfig-">
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<h4>init</h4>
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<pre>public void init(int lobbyOid,
|
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<a href="../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</a> tconfig,
|
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<a href="../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a> config)</pre>
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<div class="block">Initializes a new table instance, and assigns it the next monotonically increasing table id.</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>lobbyOid</code> - the object id of the lobby in which this table is to live.</dd>
|
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<dd><code>tconfig</code> - the table configuration for this table.</dd>
|
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<dd><code>config</code> - the configuration of the game being matchmade by this table.</dd>
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</dl>
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</ul>
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<a name="isEmpty--">
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<h4>isEmpty</h4>
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<pre>public boolean isEmpty()</pre>
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<div class="block">Returns true if there is no one sitting at this table.</div>
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</li>
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</ul>
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<a name="getOccupiedCount--">
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<h4>getOccupiedCount</h4>
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<pre>public int getOccupiedCount()</pre>
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<div class="block">Count the number of players currently occupying this table.</div>
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</li>
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</ul>
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<a name="getPlayers--">
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<h4>getPlayers</h4>
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<pre>public com.threerings.util.Name[] getPlayers()</pre>
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<div class="block">Once a table is ready to play (see <a href="../../../../com/threerings/parlor/data/Table.html#mayBeStarted--"><code>mayBeStarted()</code></a> and <a href="../../../../com/threerings/parlor/data/Table.html#shouldBeStarted--"><code>shouldBeStarted()</code></a>), the
|
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players array can be fetched using this method. It will return an array containing the
|
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usernames of all of the players in the game, sized properly and with each player in the
|
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appropriate position.</div>
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</li>
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</ul>
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<a name="getTeamMemberIndices--">
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<h4>getTeamMemberIndices</h4>
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<pre>public int[][] getTeamMemberIndices()</pre>
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<div class="block">For a team game, get the team member indices of the compressed players array returned by
|
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<a href="../../../../com/threerings/parlor/data/Table.html#getPlayers--"><code>getPlayers()</code></a>.</div>
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</li>
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</ul>
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<a name="setPlayer-int-com.threerings.crowd.data.BodyObject-">
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<h4>setPlayer</h4>
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<pre>public <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> setPlayer(int position,
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com.threerings.crowd.data.BodyObject player)</pre>
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<div class="block">Requests to seat the specified user at the specified position in this table.</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>position</code> - the position in which to seat the user.</dd>
|
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<dd><code>player</code> - the player to set.</dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>null if the user was successfully seated, a string error code explaining the failure
|
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if the user was not able to be seated at that position.</dd>
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</dl>
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</ul>
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<a name="setPlayerPos-int-com.threerings.crowd.data.BodyObject-">
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<h4>setPlayerPos</h4>
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<pre>public void setPlayerPos(int position,
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com.threerings.crowd.data.BodyObject player)</pre>
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<div class="block">This method is used for party games, it does no bounds checking or verification of the
|
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player's ability to join, if you are unsure you should call 'setPlayer'.</div>
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</li>
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</ul>
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<a name="addBannedUser-com.threerings.util.Name-">
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<h4>addBannedUser</h4>
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<pre>public void addBannedUser(com.threerings.util.Name player)</pre>
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<div class="block">Indicate to this table that a user was booted and should
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be prevented from rejoining.</div>
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</ul>
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<h4>clearPlayer</h4>
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<pre>public boolean clearPlayer(com.threerings.util.Name username)</pre>
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<div class="block">Requests that the specified user be removed from their seat at this table.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>true if the user was seated at the table and has now been removed, false if the user
|
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was never seated at the table in the first place.</dd>
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</dl>
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</li>
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</ul>
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<a name="clearPlayerByOid-int-">
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<h4>clearPlayerByOid</h4>
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<pre>public boolean clearPlayerByOid(int bodyOid)</pre>
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<div class="block">Requests that the user identified by the specified body object id be removed from their seat
|
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at this table.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the user was seated at the table and has now been removed, false if the user
|
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was never seated at the table in the first place.</dd>
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</dl>
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<pre>public void clearPlayerPos(int position)</pre>
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<div class="block">Called to clear a player at the specified position. Only call this method if you know what
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you're doing.</div>
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</li>
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<a name="containsPlayer-com.threerings.util.Name-">
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<h4>containsPlayer</h4>
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<pre>public boolean containsPlayer(com.threerings.util.Name player)</pre>
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<div class="block">Returns true if this table contains the specified player.</div>
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</ul>
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<pre>public void updateOccupants(<a href="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> gameobj)</pre>
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<div class="block">Called by the table manager when the game object's players have changed. Regenerates the
|
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<a href="../../../../com/threerings/parlor/data/Table.html#watchers"><code>watchers</code></a> array.</div>
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</li>
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<pre>public boolean mayBeStarted()</pre>
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<div class="block">Returns true if this table has a sufficient number of players that the game can be
|
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started.</div>
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<pre>public boolean shouldBeStarted()</pre>
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<div class="block">Returns true if sufficient seats are occupied that the game should be automatically started.</div>
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<h4>inPlay</h4>
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<pre>public boolean inPlay()</pre>
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<div class="block">Returns true if this table is in play, false if it is still being matchmade.</div>
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<pre>public <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</a><?> getKey()</pre>
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<dd><code>getKey</code> in interface <code>com.threerings.presents.dobj.DSet.Entry</code></dd>
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<pre>public boolean equals(<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> other)</pre>
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<dd><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a></code> in class <code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></code></dd>
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<pre>public <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> toString()</pre>
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