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<title>com.threerings.parlor.client (Vilya Core 1.6 API)</title>
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<div class="header">
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<h1 title="Package" class="title">Package com.threerings.parlor.client</h1>
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<table class="typeSummary" border="0" cellpadding="3" cellspacing="0" summary="Interface Summary table, listing interfaces, and an explanation">
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<caption><span>Interface Summary</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Interface</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/GameReadyObserver.html" title="interface in com.threerings.parlor.client">GameReadyObserver</a></td>
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<td class="colLast">
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<div class="block">Used to inform interested parties when the <a href="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><code>ParlorDirector</code></a>
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receives a game ready notification.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/InvitationHandler.html" title="interface in com.threerings.parlor.client">InvitationHandler</a></td>
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<td class="colLast">
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<div class="block">A client entity that wishes to handle invitations received by other
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clients should implement this interface and register itself with the
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parlor director.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</a></td>
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<td class="colLast">
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<div class="block">A client entity that wishes to generate invitations for games must
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implement this interface.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</a></td>
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<td class="colLast">
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<div class="block">Defines, for the parlor services, a set of notifications delivered
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asynchronously by the server to the client.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</a></td>
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<td class="colLast">
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<div class="block">Provides an interface to the various parlor invocation services.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</a></td>
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<td class="colLast">
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<div class="block">Used to communicate responses to <a href="../../../../com/threerings/parlor/client/ParlorService.html#invite-com.threerings.util.Name-com.threerings.parlor.game.data.GameConfig-com.threerings.parlor.client.ParlorService.InviteListener-"><code>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</code></a> requests.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/SeatednessObserver.html" title="interface in com.threerings.parlor.client">SeatednessObserver</a></td>
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<td class="colLast">
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<div class="block">Entites that wish to hear about when we sit down at a table or stand up
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from a table can implement this interface and register themselves with
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the <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a>.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</a></td>
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<td class="colLast">
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<div class="block">The <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a> converts distributed object events into
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higher level callbacks to implementers of this interface, which are
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expected to render these events sensically in a user interface.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</a></td>
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<td class="colLast">
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<div class="block">Provides table lobbying services.</div>
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</td>
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</tr>
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</tbody>
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<li class="blockList">
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<table class="typeSummary" border="0" cellpadding="3" cellspacing="0" summary="Class Summary table, listing classes, and an explanation">
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<caption><span>Class Summary</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Class</th>
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<th class="colLast" scope="col">Description</th>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</a></td>
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<td class="colLast">
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<div class="block">Provides a default implementation of a TableConfigurator for
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a Swing interface.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</a></td>
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<td class="colLast">
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<div class="block">The invitation class is used to track information related to
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outstanding invitations generated by or targeted to this client.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</a></td>
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<td class="colLast">
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<div class="block">Dispatches calls to a <a href="../../../../com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client"><code>ParlorReceiver</code></a> instance.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</a></td>
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<td class="colLast">
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<div class="block">The parlor director manages the client side of the game configuration and matchmaking
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processes.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</a></td>
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<td class="colLast">
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<div class="block">This should be implemented some user-interface element that allows
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the user to configure whichever TableConfig options are relevant.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</a></td>
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<td class="colLast">
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<div class="block">As tables are created and managed within the scope of a place (a lobby), we want to fold the
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table management functionality into the standard hierarchy of place controllers that deal with
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place-related functionality on the client.</div>
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</td>
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</tr>
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