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8defc9da5e3f27c492ac0f3e50d41f6cfdffbf7c
vilya/src/java/com/threerings
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Par Winzell 8defc9da5e So CODE is not in fact part of the primary key, thanks Mark.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@387 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-27 18:53:24 +00:00
..
ezgame
Don't need legacy ConnectionProvider support here, so nix it.
2007-07-26 20:39:27 +00:00
micasa
Updates to reflect new BodyObject.location change. We now have a ScenePlace and
2007-07-21 00:47:00 +00:00
parlor
Use a PersistenceContext to initialize the RatingRepository.
2007-07-26 00:22:38 +00:00
puzzle
Make it easier for drop puzzles to implement their own fancy drop logic
2007-07-19 22:38:32 +00:00
stage
computeEnteringLocation's signature changed back in r322. Fixed this up to
2007-06-27 22:26:06 +00:00
stats
So CODE is not in fact part of the primary key, thanks Mark.
2007-07-27 18:53:24 +00:00
whirled
Actually, this looks like the "right" way to do this - use the PlaceOid as our comparator.
2007-07-24 17:41:20 +00:00
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