8b03be111e
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@751 c613c5cb-e716-0410-b11b-feb51c14d237
840 lines
28 KiB
Java
840 lines
28 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.drop.data;
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import java.util.Arrays;
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import java.awt.Point;
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import java.awt.Rectangle;
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import org.apache.commons.lang.StringUtils;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.drop.client.DropControllerDelegate;
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import com.threerings.puzzle.drop.util.DropBoardUtil;
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import static com.threerings.puzzle.Log.log;
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/**
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* A class that provides for various useful logical operations to be enacted on a two-dimensional
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* board and provides an easier mechanism for referencing pieces by position.
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*/
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public class DropBoard extends Board
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implements DropPieceCodes
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{
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/** The rotation constant for rotation around a central piece. */
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public static final int RADIAL_ROTATION = 0;
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/** The rotation constant for rotation wherein the block occupies the same columns when
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* rotating. */
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public static final int INPLACE_ROTATION = 1;
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/** An operation that does naught but clear pieces, which proves to be generally useful. */
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public static final PieceOperation CLEAR_OP = new PieceOperation () {
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public boolean execute (DropBoard board, int col, int row) {
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board.setPiece(col, row, PIECE_NONE);
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return true;
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}
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};
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/**
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* An interface to be implemented by classes that would like to apply some operation to each
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* piece in a column or row segment in the board.
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*/
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public interface PieceOperation
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{
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/**
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* Called for each piece in the board segment the operation is being applied to.
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*
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* @return true if the operation should continue to be applied if being applied to multiple
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* pieces, or false if it should terminate after this application.
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*/
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public boolean execute (DropBoard board, int col, int row);
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}
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/**
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* Constructs an empty drop board for use when unserializing.
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*/
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public DropBoard ()
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{
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this(null, 0, 0);
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}
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/**
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* Constructs a drop board of the given dimensions with its pieces initialized to PIECE_NONE.
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*/
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public DropBoard (int bwid, int bhei)
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{
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this(new int[bwid*bhei], bwid, bhei);
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fill(PIECE_NONE);
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}
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/**
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* Constructs a drop board of the given dimensions with its pieces initialized to the given
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* piece.
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*/
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public DropBoard (int bwid, int bhei, int piece)
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{
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this(new int[bwid*bhei], bwid, bhei);
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fill(piece);
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}
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/**
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* Constructs a drop board with the given board and dimensions.
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*/
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public DropBoard (int[] board, int bwid, int bhei)
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{
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_board = board;
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_bwid = bwid;
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_bhei = bhei;
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}
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/**
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* Returns the width of the board in columns.
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*/
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public int getWidth()
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{
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return _bwid;
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}
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/**
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* Returns the height of the board in rows.
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*/
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public int getHeight()
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{
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return _bhei;
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}
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/**
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* Returns the piece at the given column and row in the board.
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*/
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public int getPiece (int col, int row)
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{
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try {
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return _board[(row*_bwid) + col];
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} catch (Exception e) {
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log.warning("Failed getting piece [col=" + col + ", row=" + row + "].", e);
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return -1;
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}
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}
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/**
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* For boards that are always filled, this method is called to obtain pieces to fill the board.
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*/
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public int getNextPiece ()
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{
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return PIECE_NONE;
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}
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/**
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* Returns the distance the piece at the given column and row can drop until it hits a
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* non-empty piece (defined as {@link #PIECE_NONE}).
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*/
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public int getDropDistance (int col, int row)
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{
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int dist = 0;
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for (int yy = row + 1; yy < _bhei; yy++) {
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if (getPiece(col, yy) != PIECE_NONE) {
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return dist;
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}
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dist++;
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}
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return dist;
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}
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/**
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* Returns whether the given row in the board is empty.
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*/
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public boolean isRowEmpty (int row)
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{
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for (int col = 0; col < _bwid; col++) {
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if (getPiece(col, row) != PIECE_NONE) {
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return false;
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}
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}
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return true;
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}
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/**
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* Returns whether all of the pieces at the given coordinates can be dropped one row.
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*/
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public boolean isValidDrop (int[] rows, int[] cols, float pctdone)
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{
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int bottom = _bhei - 1;
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for (int ii = 0; ii < rows.length; ii++) {
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// pieces at bottom can't be dropped
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if (rows[ii] >= bottom) {
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return false;
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}
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// pieces with pieces below them can't be dropped
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int row = rows[ii] + 1;
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if (row >= 0 && getPiece(cols[ii], row) != PIECE_NONE) {
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return false;
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}
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}
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return true;
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}
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/**
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* Returns true if the specified coordinate is within the bounds of the board, false if it is
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* not.
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*/
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public boolean inBounds (int col, int row)
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{
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return (col >= 0 && row >= 0 && col < getWidth() && row < getHeight());
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}
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/**
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* Returns whether the specified block in the board is empty. The block is allowed to occupy
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* space off the top of the board as long as it is within the horizontal board bounds.
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*
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* @param col the left coordinate of the block.
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* @param row the bottom coordinate of the block.
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* @param wid the width of the block.
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* @param hei the height of the block.
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*/
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public boolean isBlockEmpty (int col, int row, int wid, int hei)
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{
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for (int ypos = row; ypos > (row - hei); ypos--) {
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for (int xpos = col; xpos < (col + wid); xpos++) {
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// only allow movement off the top of the board that's within the horizontal screen
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// bounds and in a column that's not topped out
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if (ypos < 0) {
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if ((xpos < 0 || xpos >= _bwid) || (getPiece(xpos, 0) != PIECE_NONE)) {
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return false;
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} else {
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continue;
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}
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}
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// don't allow movement outside the side or bottom bounds
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if (xpos < 0 ||
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xpos >= _bwid ||
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ypos >= _bhei) {
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return false;
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}
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// make sure no piece is present
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if (getPiece(xpos, ypos) != PIECE_NONE) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* Rotates the given block in the given direction and returns its final state as <code>(orient,
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* col, row, popped)</code>, where <code>orient</code> is the final orientation of the drop
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* block; <code>col</code> and <code>row</code> are the final column and row coordinates,
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* respectively, of the central drop block piece. <code>popped</code> will be set to 1 if the
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* piece was popped up, 0 otherwise.
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*/
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public int[] getForgivingRotation (
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int[] rows, int[] cols, int orient, int dir, int rtype, float pctdone, boolean canPopup)
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{
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int px = cols[0], py = rows[0];
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// Log.info("Starting rotation [px=" + px + ", py=" + py +
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// ", orient=" + orient + ", pctdone=" + pctdone + "].");
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// try rotating the block in the given direction through all four possible orientations
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for (int ii = 0; ii < 4; ii++) {
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int oidx = orient/2;
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// adjust the position of the central piece
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px += ROTATE_DX[rtype][dir][oidx];
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py += ROTATE_DY[rtype][dir][oidx];
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// update the orientation
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orient = DropBoardUtil.getRotatedOrientation(orient, dir);
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oidx = orient/2;
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// because isBlockEmpty() always assumes the origin of the block is in the lower-left,
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// we need to adjust the coordinates of the drop block's "central" piece accordingly
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int ox = px + ORIENT_ORIGIN_DX[oidx];
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int oy = py + ORIENT_ORIGIN_DY[oidx];
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// if we're less than 50 percent through with our fall, we want to check our current
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// coordinates for validity; if we're more, we want to check the row below our current
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// coordinates
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if (pctdone > 0.5) {
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oy += 1;
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}
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// try each of three coercions: nothing, one left, one right
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for (int c = 0; c < COERCE_DX.length; c++) {
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int cx = COERCE_DX[c];
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// check if our hypothetical new coordinates are empty
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if (isBlockEmpty(ox + cx, oy, ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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// Log.info(
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// "Block is empty [ox=" + ox + ", cx=" + cx +
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// ", oy=" + oy + ", oidx=" + oidx +
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// ", orient=" + DirectionUtil.toShortString(orient) +
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// ", owid=" + ORIENT_WIDTHS[oidx] +
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// ", ohei=" + ORIENT_HEIGHTS[oidx] + "].");
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return new int[] { orient, px + cx, py, 0 };
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}
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}
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// if our piece is facing south and we're using radial rotation then we need to try
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// popping the piece up a row to check for a fit
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if (canPopup && rtype == RADIAL_ROTATION && orient == SOUTH) {
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// check if our hypothetical new coordinates are empty
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if (isBlockEmpty(ox, oy - 1, ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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// Log.info(
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// "Popped-up block is empty [ox=" + ox +
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// ", oy=" + (oy - 1) + ", oidx=" + oidx +
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// ", orient=" + DirectionUtil.toShortString(orient) +
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// ", owid=" + ORIENT_WIDTHS[oidx] +
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// ", ohei=" + ORIENT_HEIGHTS[oidx] +
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// ", bhei=" + _bhei + "].");
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return new int[] { orient, px, py - 1, 1 };
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}
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}
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}
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// this should never happen since even in the most tightly constrained case where the block
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// is entirely surrounded by other pieces there are always two valid orientations.
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log.warning("**** We're horked and couldn't rotate at all!");
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// System.exit(0);
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return null;
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}
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/**
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* Returns a {@link Point} object containing the coordinates to place the bottom-left of the
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* given block at after moving it the given distance on the x- and y-axes, or <code>null</code>
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* if the move is not valid. Note that only the final block position is checked.
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*
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* @param col the leftmost column of the block.
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* @param row the bottommost row of the block.
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* @param wid the width of the block.
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* @param hei the height of the block.
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* @param dx the distance to move the block in columns.
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* @param dy the distance to move the block in rows.
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* @param pctdone the percentage of the inter-block distance that the piece has fallen thus
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* far.
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*/
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public Point getForgivingMove (int col, int row, int wid, int hei, int dx, int dy, float pctdone)
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{
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// try placing the block in the desired position and, failing that, at the same horizontal
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// position but one row farther down
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int xpos = col + dx, ypos = row + dy;
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// if we're above the halfway mark, we check our current neighbors to see if we can move
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// there; if we're below the halfway mark we check the next row down
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if (pctdone >= 0.5) {
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ypos += 1;
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}
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// if the block we wish to occupy is empty, we're all good
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return (isBlockEmpty(xpos, ypos, wid, hei)) ? new Point(xpos, row + dy) : null;
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}
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/**
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* Populates the given array with the column levels for this board.
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*/
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public void getColumnLevels (byte[] columns)
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{
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int bwid = getWidth(), bhei = getHeight();
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for (int col = 0; col < bwid; col++) {
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int dist = getDropDistance(col, -1);
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columns[col] = (byte)(bhei - dist);
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}
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}
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/**
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* Called by the {@link DropControllerDelegate} when it's time to apply a rising row of pieces
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* to the board. Shifts all of the pieces in the given board up one row and places the given
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* row of pieces at the bottom of the board.
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*/
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public void applyRisingPieces (int[] pieces)
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{
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// shift all pieces up one row
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int end = _bhei - 1;
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for (int yy = 0; yy < end; yy++) {
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for (int xx = 0; xx < _bwid; xx++) {
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setPiece(xx, yy, getPiece(xx, yy + 1));
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}
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}
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// apply the row pieces to the board
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int ypos = _bhei - 1;
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for (int xx = 0; xx < _bwid; xx++) {
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setPiece(xx, ypos, pieces[xx]);
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}
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}
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/**
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* Returns true if the specified row (which count down, with zero at the top of the board)
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* contains any pieces.
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*
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* @param row the row to check for pieces.
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* @param blankPiece the blank piece value, non-instances of which will be sought.
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*/
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public boolean rowContainsPieces (int row, int blankPiece)
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{
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for (int x = 0; x < _bwid; x++) {
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if (getPiece(x, row) != blankPiece) {
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return true;
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}
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}
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return false;
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}
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/**
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* Fills the board contents with the given piece.
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*/
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public void fill (int piece)
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{
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Arrays.fill(_board, piece);
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}
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/**
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* Sets the piece at the given coordinates.
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*
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* @return true if the piece was set, false if it was invalid.
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*/
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public boolean setPiece (int col, int row, int piece)
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{
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if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
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_board[(row*_bwid) + col] = piece;
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return true;
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} else {
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log.warning("Attempt to set piece outside board bounds " +
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"[col=" + col + ", row=" + row + ", p=" + piece + "].");
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return false;
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}
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}
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/**
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* Sets the pieces within the specified rectangle to the given piece.
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*/
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public void setRect (int x, int y, int width, int height, int piece)
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{
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for (int yy = y; yy > (y - height); yy--) {
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for (int xx = x; xx < (x + width); xx++) {
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setPiece(xx, yy, piece);
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}
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}
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}
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/**
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* Sets the pieces in the given board segment to the specified piece.
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*
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* @param dir the direction of the segment; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param len the length of the segment in pieces.
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* @param piece the piece to set in the segment.
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*
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* @return false if the segment was only partially applied because some pieces were outside the
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* bounds of the board, true if it was completely applied.
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*/
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public boolean setSegment (int dir, int col, int row, int len, int piece)
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{
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_setPieceOp.init(piece);
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applyOp(dir, col, row, len, _setPieceOp);
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return !_setPieceOp.getError();
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}
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/**
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* Sets the pieces in the given board segment to the specified pieces.
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*
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* @param dir the direction of the segment; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param pieces the pieces to set in the segment.
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*/
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public void setSegment (int dir, int col, int row, int[] pieces)
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{
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_setSegmentOp.init(dir, pieces);
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applyOp(dir, col, row, pieces.length, _setSegmentOp);
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}
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/**
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* Applies a specified {@link PieceOperation} to all pieces in the specified row or column
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* starting at the specified coordinates and spanning the remainder of the row or column
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* (depending on the application direction) in the board.
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*
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param op the piece operation to apply to each piece.
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*/
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public void applyOp (int dir, int col, int row, PieceOperation op)
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{
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int len = (dir == HORIZONTAL) ? _bwid - col : row + 1;
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applyOp(dir, col, row, len, op);
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}
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/**
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* Applies a specified {@link PieceOperation} to all pieces in a row or column segment starting
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* at the specified coordinates and of the specified length in the board.
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*
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting leftmost column of the segment.
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* @param row the starting bottommost row of the segment.
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* @param len the number of pieces in the segment.
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* @param op the piece operation to apply to each piece.
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*/
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public void applyOp (int dir, int col, int row, int len, PieceOperation op)
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{
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if (dir == HORIZONTAL) {
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int end = Math.min(col + len, _bwid);
|
|
for (int ii = col; ii < end; ii++) {
|
|
if (!op.execute(this, ii, row)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
int end = Math.max(row - len, -1);
|
|
for (int ii = row; ii > end; ii--) {
|
|
if (!op.execute(this, col, ii)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Applies a specified {@link PieceOperation} to the specified piece in the board.
|
|
*
|
|
* @param col the column of the piece.
|
|
* @param row the row of the piece.
|
|
* @param op the piece operation to apply to the piece.
|
|
*/
|
|
public void applyOp (int col, int row, PieceOperation op)
|
|
{
|
|
op.execute(this, col, row);
|
|
}
|
|
|
|
@Override
|
|
public void dump ()
|
|
{
|
|
dumpAndCompare(null);
|
|
}
|
|
|
|
@Override
|
|
public void dumpAndCompare (Board other)
|
|
{
|
|
if (other != null && !(other instanceof DropBoard)) {
|
|
throw new IllegalArgumentException("Can't compare drop board to non-drop-board.");
|
|
}
|
|
|
|
DropBoard dother = (DropBoard)other;
|
|
int padwid = getPadWidth();
|
|
if (other != null) {
|
|
// padwid = (padwid * 2) + 1;
|
|
padwid *= 2;
|
|
}
|
|
|
|
for (int y = 0; y < _bhei; y++) {
|
|
StringBuilder buf = new StringBuilder();
|
|
for (int x = 0; x < _bwid; x++) {
|
|
int piece = getPiece(x, y);
|
|
String str = formatPiece(piece);
|
|
if (dother != null) {
|
|
int opiece = dother.getPiece(x, y);
|
|
if (opiece != piece) {
|
|
str += "|" + formatPiece(opiece);
|
|
}
|
|
}
|
|
buf.append(StringUtils.rightPad(str, padwid));
|
|
}
|
|
System.err.println(buf.toString());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public String toString ()
|
|
{
|
|
StringBuilder buf = new StringBuilder();
|
|
buf.append("[wid=").append(_bwid);
|
|
buf.append(", hei=").append(_bhei);
|
|
return buf.append("]").toString();
|
|
}
|
|
|
|
@Override
|
|
public boolean equals (Board other)
|
|
{
|
|
// make sure we're comparing the same class type
|
|
if (!this.getClass().getName().equals(other.getClass().getName())) {
|
|
throw new IllegalArgumentException(
|
|
"Can't compare board of different class types [src=" + this.getClass().getName() +
|
|
", other=" + other.getClass().getName() + "].");
|
|
}
|
|
|
|
// we're certainly not equal if our dimensions differ
|
|
DropBoard dother = (DropBoard)other;
|
|
if (dother.getWidth() != _bwid ||
|
|
dother.getHeight() != _bhei) {
|
|
return false;
|
|
}
|
|
|
|
// check each board piece
|
|
for (int xx = 0; xx < _bwid; xx++) {
|
|
for (int yy = 0; yy < _bhei; yy++) {
|
|
if (getPiece(xx, yy) != dother.getPiece(xx, yy)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we're equal
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Returns whether the given coordinates are within the board bounds.
|
|
*/
|
|
public boolean isValidPosition (int x, int y)
|
|
{
|
|
return (x >= 0 &&
|
|
y >= 0 &&
|
|
x < _bwid &&
|
|
y < _bhei);
|
|
}
|
|
|
|
/**
|
|
* Returns the bounds of this board. Note that a single rectangle is re-used internally and so
|
|
* the caller should not modify the returned rectangle.
|
|
*/
|
|
public Rectangle getBounds ()
|
|
{
|
|
if (_bounds == null) {
|
|
_bounds = new Rectangle(0, 0, _bwid, _bhei);
|
|
}
|
|
return _bounds;
|
|
}
|
|
|
|
/**
|
|
* Returns the size of the board in pieces.
|
|
*/
|
|
public int size ()
|
|
{
|
|
return (_bwid*_bhei);
|
|
}
|
|
|
|
/**
|
|
* Copies the contents of this board directly into the supplied board, overwriting the
|
|
* destination board in its entirety.
|
|
*/
|
|
public void copyInto (DropBoard board)
|
|
{
|
|
// make sure the target board is a valid target
|
|
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
|
log.warning("Can't copy board into destination board with different dimensions " +
|
|
"[src=" + this + ", dest=" + board + "].");
|
|
return;
|
|
}
|
|
|
|
// copy our pieces directly into the board, avoiding any unsightly object allocation which
|
|
// is largely the point of this method, after all.
|
|
int[] dest = board.getBoard();
|
|
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
|
}
|
|
|
|
/**
|
|
* Returns the raw board data associated with this board. One shouldn't fiddle about with this
|
|
* unless one knows what one is doing.
|
|
*/
|
|
public int[] getBoard ()
|
|
{
|
|
return _board;
|
|
}
|
|
|
|
/**
|
|
* Sets the board data and board dimensions.
|
|
*/
|
|
public void setBoard (int[] board, int bwid, int bhei)
|
|
{
|
|
_board = board;
|
|
_bwid = bwid;
|
|
_bhei = bhei;
|
|
}
|
|
|
|
/**
|
|
* Sets the board pieces.
|
|
*/
|
|
public void setBoard (int[] board)
|
|
{
|
|
int size = (_bwid*_bhei);
|
|
if (board.length < size) {
|
|
log.warning("Attempt to set board with invalid data size " +
|
|
"[len=" + board.length + ", expected=" + size + "].");
|
|
return;
|
|
}
|
|
|
|
_board = board;
|
|
}
|
|
|
|
@Override
|
|
public Object clone ()
|
|
{
|
|
DropBoard board = (DropBoard)super.clone();
|
|
board._board = _board.clone();
|
|
return board;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of characters to which a single piece should be padded when dumping the
|
|
* board for debugging purposes.
|
|
*/
|
|
protected int getPadWidth ()
|
|
{
|
|
return DEFAULT_PAD_WIDTH;
|
|
}
|
|
|
|
/**
|
|
* Returns a string representation of the given piece for use when dumping the board.
|
|
*/
|
|
protected String formatPiece (int piece)
|
|
{
|
|
return (piece == PIECE_NONE) ? "." : String.valueOf(piece);
|
|
}
|
|
|
|
/** An operation that sets the pieces in a board segment to a specified array of pieces. */
|
|
protected static class SetSegmentOperation implements PieceOperation
|
|
{
|
|
/**
|
|
* Sets the array of pieces to be placed in the board segment.
|
|
*/
|
|
public void init (int dir, int[] pieces)
|
|
{
|
|
_dir = dir;
|
|
_pieces = pieces;
|
|
_idx = (dir == HORIZONTAL) ? _pieces.length - 1 : 0;
|
|
}
|
|
|
|
// documentation inherited
|
|
public boolean execute (DropBoard board, int col, int row)
|
|
{
|
|
if (_dir == HORIZONTAL) {
|
|
board.setPiece(col, row, _pieces[_idx--]);
|
|
} else {
|
|
board.setPiece(col, row, _pieces[_idx++]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** The orientation in which the pieces are to be placed. */
|
|
protected int _dir;
|
|
|
|
/** The current piece index. */
|
|
protected int _idx;
|
|
|
|
/** The pieces to set in the board. */
|
|
protected int[] _pieces;
|
|
}
|
|
|
|
/** An operation that sets all pieces to a specified piece. */
|
|
protected static class SetPieceOperation implements PieceOperation
|
|
{
|
|
/**
|
|
* Sets the piece to be placed in the board segment.
|
|
*/
|
|
public void init (int piece)
|
|
{
|
|
_piece = piece;
|
|
_error = false;
|
|
}
|
|
|
|
/**
|
|
* Returns true if we attempted to set a piece outside the bounds of the board during the
|
|
* course of our operation.
|
|
*/
|
|
public boolean getError ()
|
|
{
|
|
return _error;
|
|
}
|
|
|
|
// documentation inherited
|
|
public boolean execute (DropBoard board, int col, int row)
|
|
{
|
|
if (!board.setPiece(col, row, _piece)) {
|
|
_error = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** The piece to set in the board. */
|
|
protected int _piece;
|
|
|
|
/** Set to true if an error occurred setting a piece. */
|
|
protected boolean _error;
|
|
}
|
|
|
|
/** The board data. */
|
|
protected int[] _board;
|
|
|
|
/** The board dimensions in pieces. */
|
|
protected int _bwid, _bhei;
|
|
|
|
/** The bounds of this board. */
|
|
protected transient Rectangle _bounds;
|
|
|
|
// used to reconfigure the block when rotating it
|
|
protected static final int[][][] ROTATE_DX = {
|
|
// W N E S W N E S
|
|
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
|
{{ -1, 1, 0, 0 }, { -1, 0, 0, 1 }}, // INPLACE
|
|
// CCW CW
|
|
};
|
|
|
|
// used to reconfigure the block when rotating it
|
|
protected static final int[][][] ROTATE_DY = {
|
|
// W N E S W N E S
|
|
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
|
{{ -1, 0, 0, 1 }, { 0, 0, -1, 1 }}, // INPLACE
|
|
// CCW CW
|
|
};
|
|
|
|
// used to compute the bounds of the isBlockEmpty() block based on the drop block's orientation
|
|
// and "root" block position
|
|
protected static final int[] ORIENT_WIDTHS = { 2, 1, 2, 1 };
|
|
protected static final int[] ORIENT_HEIGHTS = { 1, 2, 1, 2 };
|
|
|
|
// used to compute the origin of the isBlockEmpty() block based on the drop block's orientation
|
|
// and "root" block position
|
|
protected static final int[] ORIENT_ORIGIN_DX = { -1, 0, 0, 0 };
|
|
protected static final int[] ORIENT_ORIGIN_DY = { 0, 0, 0, 1 };
|
|
|
|
// used to coerce the block when rotating either a space to the left or right (or not at all)
|
|
protected static final int[] COERCE_DX = { 0, 1, -1 };
|
|
|
|
/** The operation used to set the pieces in a board segment. */
|
|
protected static final SetSegmentOperation _setSegmentOp = new SetSegmentOperation();
|
|
|
|
/** The operation used to set a piece in a board segment. */
|
|
protected static final SetPieceOperation _setPieceOp = new SetPieceOperation();
|
|
|
|
/** The number of characters to which each board piece should be padded when outputting for
|
|
* debug purposes. */
|
|
protected static final int DEFAULT_PAD_WIDTH = 3;
|
|
}
|