Files
vilya/src/as/com/threerings/ezgame/data/MatchConfig.as
T
Michael Bayne 7538ddcc7f Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some
old cruft from GameConfig (which will break other projects and which I'll fix
ASAP) and moved the XML based configuration system from ToyBox into EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-01 22:26:25 +00:00

51 lines
1.7 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame.data {
import com.threerings.io.SimpleStreamableObject;
import com.threerings.parlor.game.data.GameConfig;
/**
* Used to configure the match-making interface for a game. Particular match-making mechanisms
* extend this class and specify their own special configuration parameters.
*/
public /*abstract*/ class MatchConfig extends SimpleStreamableObject
{
public function MatchConfig ()
{
}
/** Returns the matchmaking type to use for this game, e.g. {@link GameConfig.SEATED_GAME}. */
public function getMatchType () :int
{
throw new Error("Abstract");
}
/** Returns the minimum number of players needed to play this game. */
public function getMinimumPlayers () :int
{
throw new Error("Abstract");
}
}
}