8d55a105a9
In a party game, if a next player is unspecified, the player that has been around the longest without getting a turn will get the turn. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@539 c613c5cb-e716-0410-b11b-feb51c14d237
85 lines
2.6 KiB
Java
85 lines
2.6 KiB
Java
//
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// $Id: EZGameTurnDelegate.java 523 2007-12-07 21:41:22Z ray $
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.server;
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import com.samskivert.util.ListUtil;
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import com.samskivert.util.RandomUtil;
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import com.threerings.util.Name;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
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/**
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* A special turn delegate for seated ez games.
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*/
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public class EZSeatedTurnDelegate extends TurnGameManagerDelegate
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implements EZGameTurnDelegate
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{
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// from EZGameTurnDelegate
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public void endTurn (int nextPlayerId)
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{
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_nextPlayerId = nextPlayerId;
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endTurn();
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}
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@Override
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protected void setFirstTurnHolder ()
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{
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// make it nobody's turn
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_turnIdx = -1;
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}
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@Override
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protected void setNextTurnHolder ()
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{
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// if the user-supplied value seems to make sense, use it!
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if (_nextPlayerId != 0) {
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// clear out _nextPlayerId.
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int nextId = _nextPlayerId;
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_nextPlayerId = 0;
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BodyObject nextPlayer = ((EZGameManager) _plmgr).getPlayerByOid(nextId);
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if (nextPlayer != null) {
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int index = ListUtil.indexOf(_turnGame.getPlayers(), nextPlayer.getVisibleName());
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if (index != -1) {
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_turnIdx = index;
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return;
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}
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}
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}
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// Otherwise, if it's nobody's turn- randomly pick a turn holder
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if (_turnIdx == -1) {
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assignTurnRandomly();
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return;
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}
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// otherwise, do the default behavior
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super.setNextTurnHolder();
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}
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/** An override next turn holder, or 0. */
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protected int _nextPlayerId;
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}
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