Files
vilya/src/java/com/threerings/ezgame/server/EZSeatedTurnDelegate.java
T
Ray Greenwell 8d55a105a9 Made turns work in party games as well as seated games.
In a party game, if a next player is unspecified, the player that has
been around the longest without getting a turn will get the turn.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@539 c613c5cb-e716-0410-b11b-feb51c14d237
2008-01-05 01:05:52 +00:00

85 lines
2.6 KiB
Java

//
// $Id: EZGameTurnDelegate.java 523 2007-12-07 21:41:22Z ray $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame.server;
import com.samskivert.util.ListUtil;
import com.samskivert.util.RandomUtil;
import com.threerings.util.Name;
import com.threerings.crowd.data.BodyObject;
import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
/**
* A special turn delegate for seated ez games.
*/
public class EZSeatedTurnDelegate extends TurnGameManagerDelegate
implements EZGameTurnDelegate
{
// from EZGameTurnDelegate
public void endTurn (int nextPlayerId)
{
_nextPlayerId = nextPlayerId;
endTurn();
}
@Override
protected void setFirstTurnHolder ()
{
// make it nobody's turn
_turnIdx = -1;
}
@Override
protected void setNextTurnHolder ()
{
// if the user-supplied value seems to make sense, use it!
if (_nextPlayerId != 0) {
// clear out _nextPlayerId.
int nextId = _nextPlayerId;
_nextPlayerId = 0;
BodyObject nextPlayer = ((EZGameManager) _plmgr).getPlayerByOid(nextId);
if (nextPlayer != null) {
int index = ListUtil.indexOf(_turnGame.getPlayers(), nextPlayer.getVisibleName());
if (index != -1) {
_turnIdx = index;
return;
}
}
}
// Otherwise, if it's nobody's turn- randomly pick a turn holder
if (_turnIdx == -1) {
assignTurnRandomly();
return;
}
// otherwise, do the default behavior
super.setNextTurnHolder();
}
/** An override next turn holder, or 0. */
protected int _nextPlayerId;
}