4d12a7f65e
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@546 c613c5cb-e716-0410-b11b-feb51c14d237
121 lines
3.5 KiB
Java
121 lines
3.5 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.data;
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import com.google.common.base.Preconditions;
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import com.threerings.util.StreamableHashMap;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.parlor.game.client.GameConfigurator;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.ezgame.client.EZGameConfigurator;
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/**
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* A game config for a simple multiplayer game.
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*/
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public class EZGameConfig extends GameConfig
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{
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/** Our configuration parameters. These will be seeded with the defaults from the game
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* definition and then configured by the player in the lobby. */
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public StreamableHashMap<String,Object> params = new StreamableHashMap<String,Object>();
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/** A zero argument constructor used when unserializing. */
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public EZGameConfig ()
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{
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}
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/** Constructs a game config based on the supplied game definition. */
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public EZGameConfig (int gameId, GameDefinition gameDef)
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{
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Preconditions.checkNotNull(gameDef, "Missing GameDefinition");
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_gameId = gameId;
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_gameDef = gameDef;
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// set the default values for our parameters
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for (int ii = 0; ii < gameDef.params.length; ii++) {
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params.put(gameDef.params[ii].ident, gameDef.params[ii].getDefaultValue());
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}
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}
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/**
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* Returns the non-changing metadata that defines this game.
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*/
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public GameDefinition getGameDefinition ()
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{
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return _gameDef;
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}
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@Override // from GameConfig
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public int getGameId ()
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{
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return _gameId;
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}
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@Override // from GameConfig
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public String getGameIdent ()
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{
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return _gameDef.ident;
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}
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@Override // from GameConfig
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public int getMatchType ()
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{
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return _gameDef.match.getMatchType();
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}
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@Override // from GameConfig
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public GameConfigurator createConfigurator ()
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{
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return new EZGameConfigurator();
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}
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@Override // from PlaceConfig
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public PlaceController createController ()
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{
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String ctrl = getGameDefinition().controller;
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if (ctrl == null) {
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throw new IllegalStateException("Game definition missing controller [gdef=" + getGameDefinition() + "]");
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}
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try {
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return (PlaceController) Class.forName(getGameDefinition().controller).newInstance();
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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@Override // from PlaceConfig
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public String getManagerClassName ()
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{
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return _gameDef.manager;
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}
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/** Our game's unique id. */
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protected int _gameId;
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/** Our game definition. */
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protected GameDefinition _gameDef;
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}
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