624daadcd9
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@670 c613c5cb-e716-0410-b11b-feb51c14d237
70 lines
2.4 KiB
Java
70 lines
2.4 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Vilya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/vilya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.puzzle.client;
|
|
|
|
import com.threerings.media.animation.AnimationWaiter;
|
|
|
|
import com.threerings.puzzle.data.PuzzleObject;
|
|
|
|
/**
|
|
* An animation waiter to be used with puzzles that want to modify the game object or board in some
|
|
* way after the animations end, and would like to do so in a safe fashion such that their changes
|
|
* aren't unwittingly performed on game data for a subsequent round of the puzzle.
|
|
*/
|
|
public abstract class PuzzleAnimationWaiter extends AnimationWaiter
|
|
{
|
|
/**
|
|
* Constructs a puzzle animation waiter.
|
|
*/
|
|
public PuzzleAnimationWaiter (PuzzleObject puzobj)
|
|
{
|
|
_puzobj = puzobj;
|
|
_sessionId = puzobj.sessionId;
|
|
}
|
|
|
|
/**
|
|
* Returns whether the puzzle associated with this puzzle animation waiter is still valid.
|
|
*/
|
|
public boolean puzzleStillValid ()
|
|
{
|
|
return (_puzobj.isInPlay() && (_sessionId == _puzobj.sessionId));
|
|
}
|
|
|
|
@Override
|
|
protected final void allAnimationsFinished ()
|
|
{
|
|
allAnimationsFinished(puzzleStillValid());
|
|
}
|
|
|
|
/**
|
|
* Replacement for {@link AnimationWaiter#allAnimationsFinished} that also reports whether the
|
|
* puzzle associated with this animation waiter is still valid.
|
|
*/
|
|
protected abstract void allAnimationsFinished (boolean puzStillValid);
|
|
|
|
/** The initial session id. */
|
|
protected int _sessionId;
|
|
|
|
/** The puzzle object that the animations we're observering want to modify. */
|
|
protected PuzzleObject _puzobj;
|
|
}
|