Files
vilya/src/as/com/threerings/ezgame/client/GameControlBackend.as
T
Ray Greenwell ba5b931adc Fixed some wee bugs:
calling setProperty() with an array was encoding it as byte[][], even when
an index was passed in.
Messages of arrays were also encoding as byte[][] for the server, even though
the server doesn't care about messages.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@145 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-12 19:14:22 +00:00

630 lines
19 KiB
ActionScript

package com.threerings.ezgame.client {
import flash.errors.IllegalOperationError;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.display.DisplayObject;
import flash.display.InteractiveObject;
import flash.utils.IExternalizable;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import com.threerings.io.TypedArray;
import com.threerings.util.ClassUtil;
import com.threerings.util.Integer;
import com.threerings.util.MessageBundle;
import com.threerings.util.Name;
import com.threerings.util.StringUtil;
import com.threerings.presents.client.ConfirmAdapter;
import com.threerings.presents.client.InvocationService_ConfirmListener;
import com.threerings.presents.dobj.EntryAddedEvent;
import com.threerings.presents.dobj.EntryRemovedEvent;
import com.threerings.presents.dobj.EntryUpdatedEvent;
import com.threerings.presents.dobj.SetListener;
import com.threerings.presents.dobj.MessageAdapter;
import com.threerings.presents.dobj.MessageEvent;
import com.threerings.presents.dobj.MessageListener;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.ezgame.data.EZGameObject;
import com.threerings.ezgame.data.PropertySetEvent;
import com.threerings.ezgame.data.PropertySetListener;
import com.threerings.ezgame.data.UserCookie;
import com.threerings.ezgame.util.EZObjectMarshaller;
/**
* Manages the backend of the game.
*/
public class GameControlBackend
implements MessageListener, SetListener, PropertySetListener
{
public var log :Log = Log.getLog(this);
public function GameControlBackend (
ctx :CrowdContext, ezObj :EZGameObject)
{
_ctx = ctx;
_ezObj = ezObj;
_gameData = new GameData(setProperty_v1, _ezObj.getUserProps());
_ezObj.addListener(this);
_ctx.getClient().getClientObject().addListener(_userListener);
}
public function setSharedEvents (disp :IEventDispatcher) :void
{
disp.addEventListener("ezgameQuery", handleEZQuery);
}
public function setContainer (container :GameContainer) :void
{
_container = container;
}
public function shutdown () :void
{
_ezObj.removeListener(this);
_ctx.getClient().getClientObject().removeListener(_userListener);
}
protected function handleEZQuery (evt :Object) :void
{
setUserCodeProperties(evt.userProps);
evt.ezProps = new Object();
populateProperties(evt.ezProps);
}
protected function setUserCodeProperties (o :Object) :void
{
// here we would handle adapting old functions to a new version
_ezDispatcher = (o["dispatchEvent_v1"] as Function);
_userFuncs = o;
}
protected function callUserCode (name :String, ... args) :*
{
if (_userFuncs != null) {
try {
var func :Function = (_userFuncs[name] as Function);
if (func != null) {
return func.apply(null, args);
}
} catch (err :Error) {
log.warning("Error in user-code: " + err);
log.logStackTrace(err);
}
}
return undefined;
}
protected function populateProperties (o :Object) :void
{
// straight data
o["gameData"] = _gameData;
// functions
o["setProperty_v1"] = setProperty_v1;
o["mergeCollection_v1"] = mergeCollection_v1;
o["sendMessage_v1"] = sendMessage_v1;
o["setTicker_v1"] = setTicker_v1;
o["sendChat_v1"] = sendChat_v1;
o["localChat_v1"] = localChat_v1;
o["getPlayerCount_v1"] = getPlayerCount_v1;
o["getPlayerNames_v1"] = getPlayerNames_v1;
o["getMyIndex_v1"] = getMyIndex_v1;
o["getTurnHolderIndex_v1"] = getTurnHolderIndex_v1;
o["getWinnerIndexes_v1"] = getWinnerIndexes_v1;
o["getUserCookie_v1"] = getUserCookie_v1;
o["setUserCookie_v1"] = setUserCookie_v1;
o["isMyTurn_v1"] = isMyTurn_v1;
o["isInPlay_v1"] = isInPlay_v1;
o["endTurn_v1"] = endTurn_v1;
o["endGame_v1"] = endGame_v1;
o["populateCollection_v1"] = populateCollection_v1;
o["getFromCollection_v1"] = getFromCollection_v1;
o["alterKeyEvents_v1"] = alterKeyEvents_v1;
o["focusContainer_v1"] = focusContainer_v1;
}
public function setProperty_v1 (
propName :String, value :Object, index :int) :void
{
validatePropertyChange(propName, value, index);
var encoded :Object = EZObjectMarshaller.encode(value, (index == -1));
_ezObj.ezGameService.setProperty(
_ctx.getClient(), propName, encoded, index,
createLoggingListener("setProperty"));
// set it immediately in the game object
_ezObj.applyPropertySet(propName, value, index);
}
public function mergeCollection_v1 (
srcColl :String, intoColl :String) :void
{
validateName(srcColl);
validateName(intoColl);
_ezObj.ezGameService.mergeCollection(_ctx.getClient(),
srcColl, intoColl, createLoggingListener("mergeCollection"));
}
public function sendMessage_v1 (
messageName :String, value :Object, playerIndex :int) :void
{
validateName(messageName);
validateValue(value);
var encoded :Object = EZObjectMarshaller.encode(value, false);
_ezObj.ezGameService.sendMessage(_ctx.getClient(),
messageName, encoded, playerIndex,
createLoggingListener("sendMessage"));
}
public function setTicker_v1 (tickerName :String, msOfDelay :int) :void
{
validateName(tickerName);
_ezObj.ezGameService.setTicker(_ctx.getClient(),
tickerName, msOfDelay, createLoggingListener("setTicker"));
}
public function sendChat_v1 (msg :String) :void
{
validateChat(msg);
// Post a message to the game object, the controller
// will listen and call localChat().
_ezObj.postMessage(EZGameObject.GAME_CHAT, [ msg ]);
}
public function localChat_v1 (msg :String) :void
{
validateChat(msg);
// The sendChat() messages will end up being routed
// through this method on each client.
// TODO: make this look distinct from other system chat
_ctx.getChatDirector().displayInfo(null, MessageBundle.taint(msg));
}
public function getPlayerCount_v1 () :int
{
return _ezObj.getPlayerCount();
}
public function getPlayerNames_v1 () :Array
{
var names :Array = new Array();
for each (var name :Name in _ezObj.players) {
names.push((name == null) ? null : name.toString());
}
return names;
}
public function getMyIndex_v1 () :int
{
return _ezObj.getPlayerIndex(getUsername());
}
public function getTurnHolderIndex_v1 () :int
{
return _ezObj.getPlayerIndex(_ezObj.turnHolder);
}
public function getWinnerIndexes_v1 () :Array /* of int */
{
var arr :Array = new Array();
if (_ezObj.winners != null) {
for (var ii :int = 0; ii < _ezObj.winners.length; ii++) {
if (_ezObj.winners[ii]) {
arr.push(ii);
}
}
}
return arr;
}
public function getUserCookie_v1 (
playerIndex :int, callback :Function) :void
{
// see if that cookie is already published
if (_ezObj.userCookies != null) {
var uc :UserCookie =
(_ezObj.userCookies.get(playerIndex) as UserCookie);
if (uc != null) {
callback(uc.cookie);
return;
}
}
if (_cookieCallbacks == null) {
_cookieCallbacks = new Dictionary();
}
var arr :Array = (_cookieCallbacks[playerIndex] as Array);
if (arr == null) {
arr = [];
_cookieCallbacks[playerIndex] = arr;
}
arr.push(callback);
// request it to be made so by the server
_ezObj.ezGameService.getCookie(_ctx.getClient(), playerIndex,
createLoggingListener("getUserCookie"));
}
public function setUserCookie_v1 (cookie :Object) :Boolean
{
var ba :ByteArray =
(EZObjectMarshaller.encode(cookie, false) as ByteArray);
if (ba.length > MAX_USER_COOKIE) {
// not saved!
return false;
}
_ezObj.ezGameService.setCookie(_ctx.getClient(), ba,
createLoggingListener("setUserCookie"));
return true;
}
public function isMyTurn_v1 () :Boolean
{
return getUsername().equals(_ezObj.turnHolder);
}
public function isInPlay_v1 () :Boolean
{
return _ezObj.isInPlay();
}
public function endTurn_v1 (nextPlayerIndex :int = -1) :void
{
_ezObj.ezGameService.endTurn(_ctx.getClient(), nextPlayerIndex,
createLoggingListener("endTurn"));
}
public function endGame_v1 (... winnerDexes) :void
{
var winners :TypedArray = TypedArray.create(int);
while (winnerDexes.length > 0) {
winners.push(int(winnerDexes.shift()));
}
_ezObj.ezGameService.endGame(_ctx.getClient(), winners,
createLoggingListener("endGame"));
}
/**
* Helper method for setCollection and addToCollection.
*/
public function populateCollection_v1 (
collName :String, values :Array, clearExisting :Boolean) :void
{
validateName(collName);
if (values == null) {
throw new ArgumentError("Collection values may not be null.");
}
validateValue(values);
var encodedValues :TypedArray =
(EZObjectMarshaller.encode(values) as TypedArray);
_ezObj.ezGameService.addToCollection(
_ctx.getClient(), collName, encodedValues, clearExisting,
createLoggingListener("populateCollection"));
}
/**
* Helper method for pickFromCollection and dealFromCollection.
*/
public function getFromCollection_v1 (
collName :String, count :int, msgOrPropName :String, playerIndex :int,
consume :Boolean, callback :Function) :void
{
validateName(collName);
validateName(msgOrPropName);
if (count < 1) {
throw new ArgumentError("Must retrieve at least one element!");
}
var listener :InvocationService_ConfirmListener;
if (callback != null) {
// TODO: Figure out the method sig of the callback, and what it
// means
var fn :Function = function (cause :String = null) :void {
if (cause == null) {
callback(count);
} else {
callback(parseInt(cause));
}
};
listener = new ConfirmAdapter(fn, fn);
} else {
listener = createLoggingListener("getFromCollection");
}
_ezObj.ezGameService.getFromCollection(
_ctx.getClient(), collName, consume, count, msgOrPropName,
playerIndex, listener);
}
public function alterKeyEvents_v1 (
keyEventType :String, add :Boolean) :void
{
if (add) {
_container.addEventListener(keyEventType, handleKeyEvent);
} else {
_container.removeEventListener(keyEventType, handleKeyEvent);
}
}
public function focusContainer_v1 () :void
{
_container.setFocus();
}
/**
* Handle key events on our container and pass them into the game.
*/
protected function handleKeyEvent (evt :KeyboardEvent) :void
{
// dispatch a cloned copy of the event, so that it's safe
_ezDispatcher(evt.clone());
}
/**
* Convenience function to get our name.
*/
protected function getUsername () :Name
{
var body :BodyObject =
(_ctx.getClient().getClientObject() as BodyObject);
return body.getVisibleName();
}
/**
* Create a listener for service requests.
*/
protected function createLoggingListener (
service :String) :InvocationService_ConfirmListener
{
return new ConfirmAdapter(function (cause :String) :void {
Log.getLog(this).warning("Service failure " +
"[service=" + service + ", cause=" + cause + "].");
});
}
/**
* Verify that the property name / value are valid.
*/
protected function validatePropertyChange (
propName :String, value :Object, index :int) :void
{
validateName(propName);
// check that we're setting an array element on an array
if (index >= 0) {
if (!(_gameData[propName] is Array)) {
throw new ArgumentError("Property " + propName +
" is not an Array.");
}
} else if (index != -1) {
throw new ArgumentError("Invalid index specified: " + index);
}
// validate the value too
validateValue(value);
}
/**
* Verify that the specified name is valid.
*/
protected function validateName (name :String) :void
{
if (name == null) {
throw new ArgumentError(
"Property, message, and collection names must not be null.");
}
}
protected function validateChat (msg :String) :void
{
if (StringUtil.isBlank(msg)) {
throw new ArgumentError(
"Empty chat may not be displayed.");
}
}
/**
* Verify that the value is legal to be streamed to other clients.
*/
protected function validateValue (value :Object) :void
{
if (value == null) {
return;
} else if (value is IExternalizable) {
throw new ArgumentError(
"IExternalizable is not yet supported");
} else if (value is Array) {
if (ClassUtil.getClassName(value) != "Array") {
// We can't allow arrays to be serialized as IExternalizables
// because we need to know element values (opaquely) on the
// server. Also, we don't allow other types because we wouldn't
// create the right class on the other side.
throw new ArgumentError(
"Custom array subclasses are not supported");
}
// then, continue on with the sub-properties check (below)
} else {
var type :String = typeof(value);
if (type == "number" || type == "string" || type == "boolean" ) {
// kosher!
return;
}
var clazz :Class = ClassUtil.getClass(value);
if (clazz == ByteArray) {
return; // kosher
}
if (clazz != Object ) {
throw new ArgumentError(
"Non-simple properties may not be set.");
}
// fall through and verify the object's sub-properties
}
// check sub-properties (of arrays and objects)
for each (var arrValue :Object in (value as Array)) {
validateValue(arrValue);
}
}
/**
* Called by the EZGameController when the turn changes.
*/
public function turnDidChange () :void
{
callUserCode("turnDidChange_v1");
}
/**
* Called by the EZGameController when the game starts.
*/
public function gameDidStart () :void
{
callUserCode("gameDidStart_v1");
}
/**
* Called by the EZGameController when the game ends.
*/
public function gameDidEnd () :void
{
callUserCode("gameDidEnd_v1");
}
// from SetListener
public function entryAdded (event :EntryAddedEvent) :void
{
if (EZGameObject.USER_COOKIES == event.getName()) {
receivedUserCookie(event.getEntry() as UserCookie);
}
}
// from SetListener
public function entryUpdated (event :EntryUpdatedEvent) :void
{
if (EZGameObject.USER_COOKIES == event.getName()) {
receivedUserCookie(event.getEntry() as UserCookie);
}
}
// from SetListener
public function entryRemoved (event :EntryRemovedEvent) :void
{
// nada
}
// from PropertySetListener
public function propertyWasSet (event :PropertySetEvent) :void
{
callUserCode("propertyWasSet_v1", event.getName(), event.getValue(),
event.getOldValue(), event.getIndex());
}
public function messageReceived (event :MessageEvent) :void
{
var name :String = event.getName();
if (EZGameObject.USER_MESSAGE == name) {
var args :Array = event.getArgs();
callUserCode("messageReceived_v1", (args[0] as String),
EZObjectMarshaller.decode(args[1]));
} else if (EZGameObject.GAME_CHAT == name) {
// this is chat send by the game, let's route it like
// localChat, which is also sent by the game
localChat_v1(String(event.getArgs()[0]));
} else if (EZGameObject.TICKER == name) {
var targs :Array = event.getArgs();
callUserCode("messageReceived_v1", (targs[0] as String),
(targs[1] as Integer).value);
}
}
/**
* Called by our user listener when we receive a message event
* on the user object.
*/
protected function messageReceivedOnUserObject (event :MessageEvent) :void
{
// see if it's a message about user games
var msgName :String =
EZGameObject.USER_MESSAGE + ":" + _ezObj.getOid();
if (msgName == event.getName()) {
var args :Array = event.getArgs();
callUserCode("messageReceived_v1", (args[0] as String),
EZObjectMarshaller.decode(args[1]));
}
}
/**
* Handle the arrival of a new UserCookie.
*/
protected function receivedUserCookie (cookie :UserCookie) :void
{
if (_cookieCallbacks != null) {
var arr :Array = (_cookieCallbacks[cookie.playerIndex] as Array);
if (arr != null) {
delete _cookieCallbacks[cookie.playerIndex];
for each (var fn :Function in arr) {
try {
fn(cookie.cookie);
} catch (err :Error) {
// cope
}
}
}
}
}
protected var _ctx :CrowdContext;
protected var _userListener :MessageAdapter =
new MessageAdapter(messageReceivedOnUserObject);
protected var _container :GameContainer;
protected var _ezObj :EZGameObject;
protected var _userFuncs :Object;
/** The function on the EZGameControl which we can use to directly
* dispatch events to the user's game. */
protected var _ezDispatcher :Function;
protected var _gameData :GameData;
/** playerIndex -> callback functions waiting for the cookie. */
protected var _cookieCallbacks :Dictionary;
protected static const MAX_USER_COOKIE :int = 4096;
}
}