33f55d5a8d
creating new source files. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
65 lines
2.1 KiB
ActionScript
65 lines
2.1 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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/**
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* A simple card deck that encodes cards as a string like "Ac" for the
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* ace of clubs, or "Td" for the 10 of diamonds.
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*/
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public class CardDeck
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{
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public function CardDeck (gameCtrl :EZGameControl, deckName :String = "deck")
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{
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_gameCtrl = gameCtrl;
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_deckName = deckName;
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var deck :Array = new Array();
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for each (var rank :String in ["2", "3", "4", "5", "6", "7", "8",
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"9", "T", "J", "Q", "K", "A"]) {
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for each (var suit :String in ["c", "d", "h", "s"]) {
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deck.push(rank + suit);
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}
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}
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_gameCtrl.collections.create(_deckName, deck);
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}
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public function dealToPlayer (
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playerId :int, count :int, msgName :String) :void
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{
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// TODO: support the callback
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_gameCtrl.collections.deal(_deckName, count, msgName, null, playerId);
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}
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public function dealToData (count :int, propName :String) :void
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{
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_gameCtrl.collections.deal(_deckName, count, propName, null);
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}
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/** The game control. */
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protected var _gameCtrl :EZGameControl;
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/** The name of our deck. */
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protected var _deckName :String;
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}
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}
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