0a4d59ee8f
Removed the superfluous EZEvent. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@554 c613c5cb-e716-0410-b11b-feb51c14d237
64 lines
2.4 KiB
ActionScript
64 lines
2.4 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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/**
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* Provides access to 'player' game services. Do not instantiate this class directly,
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* instead access it via GameControl.player.
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*/
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public class EZPlayerSubControl extends AbstractSubControl
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{
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/**
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* @private Constructed via EZGameControl
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*/
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public function EZPlayerSubControl (parent :AbstractGameControl)
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{
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super(parent);
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}
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/**
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* Get the user-specific game data for the specified user. The first time this is requested per
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* game instance it will be retrieved from the database. After that, it will be returned from
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* memory.
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*/
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public function getUserCookie (occupantId :int, callback :Function) :void
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{
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callHostCode("getUserCookie_v2", occupantId, callback);
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}
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/**
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* Store persistent data that can later be retrieved by an instance of this game. The maximum
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* size of this data is 4096 bytes AFTER AMF3 encoding. Note: there is no playerId parameter
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* because a cookie may only be stored for the current player.
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*
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* @return false if the cookie could not be encoded to 4096 bytes or less; true if the cookie
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* is going to try to be saved. There is no guarantee it will be saved and no way to find out
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* if it failed, but if it fails it will be because the shit hit the fan so hard that there's
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* nothing you can do anyway.
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*/
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public function setUserCookie (cookie :Object) :Boolean
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{
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return Boolean(callHostCode("setUserCookie_v1", cookie));
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}
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}
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}
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