33f55d5a8d
creating new source files. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
307 lines
9.7 KiB
Java
307 lines
9.7 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.server;
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import com.samskivert.util.Invoker;
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import com.samskivert.util.ResultListener;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.presents.client.InvocationService;
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import java.io.BufferedReader;
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import java.io.FileReader;
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import java.io.File;
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import java.lang.reflect.Array;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.logging.Level;
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import com.samskivert.util.CountHashMap;
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import com.samskivert.util.RandomUtil;
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import static com.threerings.ezgame.server.Log.log;
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/**
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* Manages loading and querying word dictionaries in multiple languages.
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*
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* NOTE: the service supports lazy loading of language files, but does not
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* _unload_ them from memory, leading to increasing memory usage.
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*
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* NOTE: the dictionary service has not yet been tested with language
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* files written in non-default character encodings.
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*/
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public class DictionaryManager
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{
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/**
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* Helper class, encapsulates a sorted array of word hashes,
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* which can be used to look up the existence of a word.
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*/
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private class Dictionary
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{
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/**
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* Constructor, loads up the word list and initializes storage.
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* This naive version assumes language files are simple list of words,
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* with one word per line.
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*/
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public Dictionary (File wordfile)
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{
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try
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{
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CountHashMap <Character> letters = new CountHashMap <Character>();
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if (wordfile.exists() && wordfile.isFile() && wordfile.canRead())
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{
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// Read it line by line
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BufferedReader reader = new BufferedReader (new FileReader (wordfile));
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String line = null;
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while ((line = reader.readLine()) != null) {
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String word = line.toLowerCase();
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// Add the word to the dictionary
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_words.add(word);
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// count characters
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for (int ii = word.length() - 1; ii >= 0; ii--) {
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char ch = word.charAt(ii);
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letters.incrementCount(ch, 1);
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}
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}
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initializeLetterCounts (letters);
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log.log (Level.INFO,
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"Loaded dictionary file " + wordfile.getName () +
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" with " + _words.size () + " entries, " +
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_letters.length + " letters.");
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}
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else
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{
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log.log (Level.WARNING,
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"Could not access dictionary file " + wordfile.getAbsolutePath ());
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}
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}
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catch (Exception ex)
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{
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log.log (Level.WARNING, "Failed to load dictionary file", ex);
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_words.clear(); // dump everything
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_letters = new char[] { };
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_counts = new float[] { };
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}
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}
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/** Checks if the specified word exists in the word list */
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public boolean contains (String word)
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{
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return (word != null) && _words.contains(word.toLowerCase());
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}
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/** Gets an array of random letters for the language, with uniform distribution. */
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public char[] randomLetters (int count)
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{
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char[] results = new char[count];
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for (int i = 0; i < count; i++)
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{
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// find random index and get its letter
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int index = RandomUtil.getWeightedIndex (_counts);
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results[i] = _letters[index];
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}
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return results;
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}
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// PRIVATE HELPERS
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/** Given a CountHashMap of letters, initializes the internal
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letter and count arrays, used by RandomUtil. */
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protected void initializeLetterCounts (CountHashMap <Character> letters)
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{
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Set<Character> keys = letters.keySet ();
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int keycount = keys.size();
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int total = letters.getTotalCount ();
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if (total == 0) { return; } // Something went wrong, abort.
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// Initialize storage
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_letters = new char[keycount];
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_counts = new float[keycount];
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// Copy letters and normalize counts
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for (Character key : keys)
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{
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keycount--;
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_letters[keycount] = (char) key;
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_counts[keycount] = ((float) letters.getCount (key)) / total; // normalize
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}
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}
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// PRIVATE STORAGE
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/** The words. */
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protected HashSet<String> _words = new HashSet<String>();
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/** Letter array. */
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protected char[] _letters = new char[] { };
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/** Letter count array. */
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protected float[] _counts = new float[] { };
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}
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/**
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* Creates the singleton instance of the dictionary service.
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*/
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public static void init (File dictionaryRoot)
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{
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_singleton = new DictionaryManager (dictionaryRoot);
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}
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/**
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* Get an instance of the dictionary service.
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*/
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public static DictionaryManager getInstance ()
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{
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return _singleton;
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}
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/**
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* Protected constructor.
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*/
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protected DictionaryManager (File dictionaryRoot)
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{
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_dictionaryRoot = dictionaryRoot;
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}
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/**
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* Returns true if the language is known to be supported by the
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* dictionary service (would it be better to return a whole list
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* of supported languages instead?)
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*/
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public void isLanguageSupported (
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final String locale, final InvocationService.ResultListener listener)
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{
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// TODO: once we have file paths set up, change this to match
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// against dictionary files
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listener.requestProcessed (locale.toLowerCase().startsWith("en"));
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}
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/**
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* Retrieves a set of letters from a language definition file,
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* and returns a random sampling of /count/ elements.
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*/
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public void getLetterSet (
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final String locale, final int count, final InvocationService.ResultListener listener)
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{
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// Create a new unit of work
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Invoker.Unit work = new Invoker.Unit ("DictionaryManager.getLetterSet") {
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public boolean invoke ()
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{
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Dictionary dict = getDictionary (locale);
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char[] chars = dict.randomLetters (count);
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StringBuilder sb = new StringBuilder ();
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for (char c : chars)
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{
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sb.append (c);
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sb.append (',');
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}
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sb.deleteCharAt (sb.length() - 1);
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listener.requestProcessed (sb.toString());
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return true;
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}
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};
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// Do the work!
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CrowdServer.invoker.postUnit (work);
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}
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/**
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* Checks if the specified word exists in the given language
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*/
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public void checkWord (
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final String locale, final String word, final InvocationService.ResultListener listener)
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{
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// Create a new unit of work
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Invoker.Unit work = new Invoker.Unit ("DictionaryManager.checkWord") {
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public boolean invoke ()
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{
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Dictionary dict = getDictionary (locale);
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boolean result = (dict != null && dict.contains (word));
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listener.requestProcessed (result);
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return true;
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}
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};
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// ...and off we go.
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CrowdServer.invoker.postUnit (work);
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}
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/**
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* Retrieves the dictionary object for a given locale.
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* Forces the dictionary file to be loaded, if it hasn't already.
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*/
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private Dictionary getDictionary (String locale)
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{
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locale = locale.toLowerCase ();
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if (! _dictionaries.containsKey (locale))
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{
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try
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{
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// Make a file name
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String filename = locale + ".wordlist";
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File file = new File (_dictionaryRoot, filename);
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_dictionaries.put (locale, new Dictionary (file));
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}
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catch (Exception e)
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{
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log.log (Level.WARNING, "Failed to load language file", e);
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}
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}
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return _dictionaries.get (locale);
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}
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// PRIVATE VARIABLES
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/** Singleton instance pointer */
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private static DictionaryManager _singleton;
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/** Root directory where we find dictionary files */
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private File _dictionaryRoot;
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/** Map from locale name to Dictionary object */
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private HashMap <String, Dictionary> _dictionaries = new HashMap <String, Dictionary> ();
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}
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