Files
vilya/src/as/com/threerings/ezgame/data/UserCookie.as
T
Michael Bayne 33f55d5a8d Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
creating new source files.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00

63 lines
1.9 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame.data {
import flash.utils.ByteArray;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.dobj.DSet_Entry;
import com.threerings.ezgame.util.EZObjectMarshaller;
public class UserCookie
implements DSet_Entry
{
/** The id of the player that has this cookie. */
public var playerId :int;
/** The decoded cookie value. */
public var cookie :Object;
// from DSet_Entry
public function getKey () :Object
{
return playerId;
}
// from superinterface Streamable
public function readObject (ins :ObjectInputStream) :void
{
playerId = ins.readInt();
var ba :ByteArray = (ins.readField(ByteArray) as ByteArray);
cookie = EZObjectMarshaller.decode(ba);
}
// from superinterface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
throw new Error();
}
}
}