Files
vilya/src/as/com/threerings/ezgame/StateChangedEvent.as
T
Michael Bayne 5b77f2f95d Added support for handling games with multiple rounds.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@237 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 07:59:23 +00:00

67 lines
2.2 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame {
import flash.events.Event;
/**
* Dispatched when the state of the game has changed.
*/
public class StateChangedEvent extends EZEvent
{
/** Indicates that the game has transitioned to a started state. */
public static const GAME_STARTED :String = "GameStarted";
/** Indicates that the game has transitioned to a ended state. */
public static const GAME_ENDED :String = "GameEnded";
/** Indicates that a round has started. Games that do not require multiple rounds can ignore
* this event. */
public static const ROUND_STARTED :String = "RoundStarted";
/** Indicates that the current round has ended. */
public static const ROUND_ENDED :String = "RoundEnded";
/** Indicates that a new controller has been assigned. */
public static const CONTROL_CHANGED :String = "ControlChanged";
/** Indicates that the turn has changed. */
// TODO: move to own event?
public static const TURN_CHANGED :String = "TurnChanged";
public function StateChangedEvent (type :String, ezgame :EZGameControl)
{
super(type, ezgame);
}
override public function toString () :String
{
return "[StateChangedEvent type=" + type + "]";
}
override public function clone () :Event
{
return new StateChangedEvent(type, _ezgame);
}
}
}