5b77f2f95d
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@237 c613c5cb-e716-0410-b11b-feb51c14d237
67 lines
2.2 KiB
ActionScript
67 lines
2.2 KiB
ActionScript
//
|
|
// $Id$
|
|
//
|
|
// Vilya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/vilya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.ezgame {
|
|
|
|
import flash.events.Event;
|
|
|
|
/**
|
|
* Dispatched when the state of the game has changed.
|
|
*/
|
|
public class StateChangedEvent extends EZEvent
|
|
{
|
|
/** Indicates that the game has transitioned to a started state. */
|
|
public static const GAME_STARTED :String = "GameStarted";
|
|
|
|
/** Indicates that the game has transitioned to a ended state. */
|
|
public static const GAME_ENDED :String = "GameEnded";
|
|
|
|
/** Indicates that a round has started. Games that do not require multiple rounds can ignore
|
|
* this event. */
|
|
public static const ROUND_STARTED :String = "RoundStarted";
|
|
|
|
/** Indicates that the current round has ended. */
|
|
public static const ROUND_ENDED :String = "RoundEnded";
|
|
|
|
/** Indicates that a new controller has been assigned. */
|
|
public static const CONTROL_CHANGED :String = "ControlChanged";
|
|
|
|
/** Indicates that the turn has changed. */
|
|
// TODO: move to own event?
|
|
public static const TURN_CHANGED :String = "TurnChanged";
|
|
|
|
public function StateChangedEvent (type :String, ezgame :EZGameControl)
|
|
{
|
|
super(type, ezgame);
|
|
}
|
|
|
|
override public function toString () :String
|
|
{
|
|
return "[StateChangedEvent type=" + type + "]";
|
|
}
|
|
|
|
override public function clone () :Event
|
|
{
|
|
return new StateChangedEvent(type, _ezgame);
|
|
}
|
|
}
|
|
}
|