1b1b3782a0
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
38 lines
1.3 KiB
ActionScript
38 lines
1.3 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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import com.threerings.crowd.data.LocationCodes;
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/**
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* Contains codes used by the scene invocation services.
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*/
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public class SceneCodes extends LocationCodes
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{
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/** Defines our invocation services group. */
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public static const WHIRLED_GROUP :String = "whirled";
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/** The message identifier for scene update messages. */
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public static const SCENE_UPDATE :String = "scene_update";
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}
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}
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