Files
vilya/src/as/com/threerings/whirled/data/SceneCodes.as
T
Dave Hoover 1b1b3782a0 Some more copyrights I'd missed
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
2010-01-05 22:12:02 +00:00

38 lines
1.3 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.data {
import com.threerings.crowd.data.LocationCodes;
/**
* Contains codes used by the scene invocation services.
*/
public class SceneCodes extends LocationCodes
{
/** Defines our invocation services group. */
public static const WHIRLED_GROUP :String = "whirled";
/** The message identifier for scene update messages. */
public static const SCENE_UPDATE :String = "scene_update";
}
}