1b1b3782a0
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
85 lines
2.6 KiB
ActionScript
85 lines
2.6 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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import com.threerings.crowd.data.PlaceConfig;
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/**
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* This interface makes available basic scene information. At this basic
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* level, not much information is available, but extensions to this
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* interface begin to create a more comprehensive picture of a scene in a
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* system built from the Whirled services.
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*/
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public interface Scene
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{
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/**
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* Returns the unique identifier for this scene.
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*/
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function getId () :int;
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/**
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* Returns the human readable name of this scene.
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*/
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function getName () :String;
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/**
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* Returns the version number of this scene.
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*/
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function getVersion () :int;
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/**
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* Returns the place config that can be used to determine which place
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* controller instance should be used to display this scene as well as
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* to obtain runtime configuration information.
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*/
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function getPlaceConfig () :PlaceConfig;
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/**
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* Sets this scene's unique identifier.
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*/
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function setId (sceneId :int) :void;
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/**
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* Sets the human readable name of this scene.
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*/
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function setName (name :String) :void;
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/**
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* Sets this scene's version number.
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*/
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function setVersion (version :int) :void;
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/**
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* Called to inform the scene that an update has been received while
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* the scene was resolved and active. The update should be applied to
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* the underlying scene model and any derivative data should be
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* appropriately updated.
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*/
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function updateReceived (update :SceneUpdate) :void;
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/**
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* Returns the scene model from which this scene was created.
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*/
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function getSceneModel () :SceneModel;
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}
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}
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