Files
vilya/src/as/com/threerings/parlor/data/TableConfig.as
T
Dave Hoover 1b1b3782a0 Some more copyrights I'd missed
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
2010-01-05 22:12:02 +00:00

76 lines
2.7 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.SimpleStreamableObject;
import com.threerings.io.TypedArray;
/**
* Table configuration parameters for a game that is to be matchmade using the table services.
*/
public class TableConfig extends SimpleStreamableObject
{
/** The total number of players that are desired for the table. For team games, this should be
* set to the total number of players overall, as teams may be unequal. */
public var desiredPlayerCount :int;
/** The minimum number of players needed overall (or per-team if a team-based game) for the
* game to start at the creator's discretion. */
public var minimumPlayerCount :int;
/** If non-null, indicates that this is a team-based game and contains the team assignments for
* each player. For example, a game with three players in two teams- players 0 and 2 versus
* player 1- would have { {0, 2}, {1} }; */
public var teamMemberIndices :TypedArray;
/** Whether the table is "private". */
public var privateTable :Boolean;
public function TableConfig ()
{
// nothing needed
}
// from Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
desiredPlayerCount = ins.readInt();
minimumPlayerCount = ins.readInt();
teamMemberIndices = TypedArray(ins.readObject());
privateTable = ins.readBoolean();
}
// from Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeInt(desiredPlayerCount);
out.writeInt(minimumPlayerCount);
out.writeObject(teamMemberIndices);
out.writeBoolean(privateTable);
}
}
}