1b1b3782a0
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
76 lines
2.7 KiB
ActionScript
76 lines
2.7 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.SimpleStreamableObject;
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import com.threerings.io.TypedArray;
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/**
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* Table configuration parameters for a game that is to be matchmade using the table services.
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*/
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public class TableConfig extends SimpleStreamableObject
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{
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/** The total number of players that are desired for the table. For team games, this should be
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* set to the total number of players overall, as teams may be unequal. */
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public var desiredPlayerCount :int;
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/** The minimum number of players needed overall (or per-team if a team-based game) for the
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* game to start at the creator's discretion. */
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public var minimumPlayerCount :int;
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/** If non-null, indicates that this is a team-based game and contains the team assignments for
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* each player. For example, a game with three players in two teams- players 0 and 2 versus
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* player 1- would have { {0, 2}, {1} }; */
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public var teamMemberIndices :TypedArray;
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/** Whether the table is "private". */
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public var privateTable :Boolean;
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public function TableConfig ()
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{
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// nothing needed
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}
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// from Streamable
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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desiredPlayerCount = ins.readInt();
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minimumPlayerCount = ins.readInt();
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teamMemberIndices = TypedArray(ins.readObject());
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privateTable = ins.readBoolean();
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}
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// from Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeInt(desiredPlayerCount);
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out.writeInt(minimumPlayerCount);
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out.writeObject(teamMemberIndices);
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out.writeBoolean(privateTable);
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}
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}
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}
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