33f55d5a8d
creating new source files. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
132 lines
4.6 KiB
ActionScript
132 lines
4.6 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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/**
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* Contains EZ methods related to collections.
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*/
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public class CollectionsControl extends SubControl
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{
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public function CollectionsControl (ctrl :EZGameControl)
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{
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super(ctrl);
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}
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/**
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* Create a collection containing the specified values,
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* clearing any previous collection with the same name.
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*/
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public function create (collName :String, values :Array) :void
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{
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populate(collName, values, true);
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}
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/**
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* Add to an existing collection. If it doesn't exist, it will
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* be created. The new values will be inserted randomly into the
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* collection.
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*/
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public function addTo (collName :String, values :Array) :void
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{
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populate(collName, values, false);
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}
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/**
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* Merge the specified collection into the other collection.
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* The source collection will be destroyed. The elements from
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* The source collection will be shuffled and appended to the end
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* of the destination collection.
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*/
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public function merge (srcColl :String, intoColl :String) :void
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{
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_ctrl.callEZCodeFriend("mergeCollection_v1", srcColl, intoColl);
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}
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/**
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* Pick (do not remove) the specified number of elements from a collection,
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* and distribute them to a specific player or set them as a property
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* in the game data.
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*
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* @param collName the collection name.
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* @param count the number of elements to pick
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* @param msgOrPropName the name of the message or property
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* that will contain the picked elements.
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* @param playerId if 0 (or unset), the picked elements should be
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* set on the gameObject as a property for all to see.
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* If a playerId is specified, only that player will receive
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* the elements as a message.
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*/
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// TODO: a way to specify exclusive picks vs. duplicate-OK picks?
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public function pick (
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collName :String, count :int, msgOrPropName :String,
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playerId :int = 0) :void
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{
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getFrom(collName, count, msgOrPropName, playerId, false, null);
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}
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/**
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* Deal (remove) the specified number of elements from a collection,
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* and distribute them to a specific player or set them as a property
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* in the game data.
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*
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* @param collName the collection name.
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* @param count the number of elements to pick
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* @param msgOrPropName the name of the message or property
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* that will contain the picked elements.
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* @param playerId if 0 (or unset), the picked elements should be
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* set on the gameObject as a property for all to see.
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* If a playerId is specified, only that player will receive
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* the elements as a message.
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*/
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// TODO: figure out the method signature of the callback
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public function deal (
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collName :String, count :int, msgOrPropName :String,
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callback :Function = null, playerId :int = 0) :void
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{
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getFrom(collName, count, msgOrPropName, playerId, true, callback);
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}
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// == protected methods ==
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/**
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* Helper method for create and addTo.
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*/
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protected function populate (
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collName :String, values :Array, clearExisting :Boolean) :void
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{
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_ctrl.callEZCodeFriend("populateCollection_v1", collName, values, clearExisting);
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}
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/**
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* Helper method for pick and deal.
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*/
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protected function getFrom (
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collName :String, count :int, msgOrPropName :String, playerId :int,
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consume :Boolean, callback :Function) :void
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{
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_ctrl.callEZCodeFriend("getFromCollection_v2", collName, count, msgOrPropName,
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playerId, consume, callback);
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}
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}
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}
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