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<li>Summary:&nbsp;</li>
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<div class="subTitle">com.threerings.parlor.game.data</div>
<h2 title="Class GameObject" class="title">Class GameObject</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
<li>
<ul class="inheritance">
<li>com.threerings.presents.dobj.DObject</li>
<li>
<ul class="inheritance">
<li>com.threerings.crowd.data.PlaceObject</li>
<li>
<ul class="inheritance">
<li>com.threerings.parlor.game.data.GameObject</li>
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<dl>
<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.crowd.chat.data.SpeakObject, com.threerings.io.Streamable</dd>
</dl>
<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</a>, <a href="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="typeNameLabel">GameObject</span>
extends com.threerings.crowd.data.PlaceObject</pre>
<div class="block">A game object hosts the shared data associated with a game played by one or more players. The
game object extends the place object so that the game can act as a place where players actually
go when playing the game. Only very basic information is maintained in the base game object. It
serves as the base for a hierarchy of game object derivatives that handle basic gameplay for a
suite of different game types (ie. turn based games, party games, board games, card games,
etc.).</div>
</li>
</ul>
</div>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.threerings.crowd.data.PlaceObject</h3>
<code>com.threerings.crowd.data.PlaceObject.ManagerCaller</code></li>
</ul>
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<h3>Nested classes/interfaces inherited from interface&nbsp;com.threerings.crowd.chat.data.SpeakObject</h3>
<code>com.threerings.crowd.chat.data.SpeakObject.ListenerOp</code></li>
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<h3>Nested classes/interfaces inherited from interface&nbsp;com.threerings.io.Streamable</h3>
<code>com.threerings.io.Streamable.Closure</code></li>
</ul>
</li>
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<h3>Field Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED">CANCELLED</a></span></code>
<div class="block">A game state constant indicating that the game was cancelled.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER">GAME_OVER</a></span></code>
<div class="block">A game state constant indicating that the game ended normally.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY">IN_PLAY</a></span></code>
<div class="block">A game state constant indicating that the game is in play.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE">IS_PRIVATE</a></span></code>
<div class="block">The field name of the <code>isPrivate</code> field.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_RATED">IS_RATED</a></span></code>
<div class="block">The field name of the <code>isRated</code> field.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isPrivate">isPrivate</a></span></code>
<div class="block">Indicates whether the game is "private".</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isRated">isRated</a></span></code>
<div class="block">Indicates whether or not this game is rated.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY">PLAYER_IN_PLAY</a></span></code>
<div class="block">The player status constant for a player whose game is in play.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME">PLAYER_LEFT_GAME</a></span></code>
<div class="block">The player status constant for a player whose has been knocked out of the game.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS">PLAYER_STATUS</a></span></code>
<div class="block">The field name of the <code>playerStatus</code> field.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>com.threerings.util.Name[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#players">players</a></span></code>
<div class="block">The usernames of the players involved in this game.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYERS">PLAYERS</a></span></code>
<div class="block">The field name of the <code>players</code> field.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#playerStatus">playerStatus</a></span></code>
<div class="block">If null, indicates that all present players are active, or for more complex games can be
non-null to indicate the current status of each player in the game.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME">PRE_GAME</a></span></code>
<div class="block">A game state constant indicating that the game has not yet started and is still awaiting
the arrival of all of the players.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#SESSION_ID">SESSION_ID</a></span></code>
<div class="block">The field name of the <code>sessionId</code> field.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#sessionId">sessionId</a></span></code>
<div class="block">A unique identifier for each game session.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#state">state</a></span></code>
<div class="block">The game state, one of <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><code>PRE_GAME</code></a>, <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><code>IN_PLAY</code></a>, <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><code>GAME_OVER</code></a>, or
<a href="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED"><code>CANCELLED</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#STATE">STATE</a></span></code>
<div class="block">The field name of the <code>state</code> field.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#winners">winners</a></span></code>
<div class="block">Whether each player in the game is a winner, or null if the game is not yet over.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#WINNERS">WINNERS</a></span></code>
<div class="block">The field name of the <code>winners</code> field.</div>
</td>
</tr>
</table>
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<h3>Fields inherited from class&nbsp;com.threerings.crowd.data.PlaceObject</h3>
<code>manager, OCCUPANT_INFO, occupantInfo, occupants, OCCUPANTS, SPEAK_SERVICE, speakService</code></li>
</ul>
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<h3>Fields inherited from interface&nbsp;com.threerings.crowd.chat.data.SpeakObject</h3>
<code>DEFAULT_IDENTIFIER</code></li>
</ul>
</li>
</ul>
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<h3>Constructor Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#GameObject--">GameObject</a></span>()</code>&nbsp;</td>
</tr>
</table>
</li>
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<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount--">getActivePlayerCount</a></span>()</code>
<div class="block">Returns the number of active players in the game.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerCount--">getPlayerCount</a></span>()</code>
<div class="block">Returns the number of players in the game.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerIndex-com.threerings.util.Name-">getPlayerIndex</a></span>(com.threerings.util.Name&nbsp;username)</code>
<div class="block">Returns the player index of the given user in the game, or <code>-1</code> if the player is
not involved in the game.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerCount--">getWinnerCount</a></span>()</code>
<div class="block">Returns the number of winners for this game, or <code>0</code> if the winners array is not
populated, e.g., the game is not yet over.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerIndex--">getWinnerIndex</a></span>()</code>
<div class="block">Returns the winner index of the first winning player for this game, or <code>-1</code> if
there are no winners or the winners array is not yet assigned.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer-int-">isActivePlayer</a></span>(int&nbsp;pidx)</code>
<div class="block">Returns whether the given player is still an active player in the game.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isDraw--">isDraw</a></span>()</code>
<div class="block">Returns true if the game is ended in a draw.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isInPlay--">isInPlay</a></span>()</code>
<div class="block">Returns whether the game is in play.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer-int-">isOccupiedPlayer</a></span>(int&nbsp;pidx)</code>
<div class="block">Returns whether the given player index in the game is occupied.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isWinner-int-">isWinner</a></span>(int&nbsp;pidx)</code>
<div class="block">Returns whether the given player index is a winner, or false if the winners are not yet
assigned.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsPrivate-boolean-">setIsPrivate</a></span>(boolean&nbsp;value)</code>
<div class="block">Requests that the <code>isPrivate</code> field be set to the
specified value.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsRated-boolean-">setIsRated</a></span>(boolean&nbsp;value)</code>
<div class="block">Requests that the <code>isRated</code> field be set to the
specified value.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayers-com.threerings.util.Name:A-">setPlayers</a></span>(com.threerings.util.Name[]&nbsp;value)</code>
<div class="block">Requests that the <code>players</code> field be set to the
specified value.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayersAt-com.threerings.util.Name-int-">setPlayersAt</a></span>(com.threerings.util.Name&nbsp;value,
int&nbsp;index)</code>
<div class="block">Requests that the <code>index</code>th element of
<code>players</code> field be set to the specified value.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatus-int:A-">setPlayerStatus</a></span>(int[]&nbsp;value)</code>
<div class="block">Requests that the <code>playerStatus</code> field be set to the
specified value.</div>
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<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt-int-int-">setPlayerStatusAt</a></span>(int&nbsp;value,
int&nbsp;index)</code>
<div class="block">Requests that the <code>index</code>th element of
<code>playerStatus</code> field be set to the specified value.</div>
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<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setSessionId-int-">setSessionId</a></span>(int&nbsp;value)</code>
<div class="block">Requests that the <code>sessionId</code> field be set to the
specified value.</div>
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<tr id="i17" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setState-int-">setState</a></span>(int&nbsp;value)</code>
<div class="block">Requests that the <code>state</code> field be set to the
specified value.</div>
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<tr id="i18" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinners-boolean:A-">setWinners</a></span>(boolean[]&nbsp;value)</code>
<div class="block">Requests that the <code>winners</code> field be set to the
specified value.</div>
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<tr id="i19" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinnersAt-boolean-int-">setWinnersAt</a></span>(boolean&nbsp;value,
int&nbsp;index)</code>
<div class="block">Requests that the <code>index</code>th element of
<code>winners</code> field be set to the specified value.</div>
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<code>addToOccupantInfo, addToOccupants, applyToListeners, getChatIdentifier, getOccupantInfo, initManagerCaller, removeFromOccupantInfo, removeFromOccupants, setOccupantInfo, setSpeakService, shouldBroadcast, updateOccupantInfo</code></li>
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<code>acquireLock, addListener, addListener, addSubscriber, addToSet, cancelTransaction, changeAttribute, checkPermissions, checkPermissions, commitTransaction, destroy, getAccessController, getAttribute, getLocal, getLocals, getManager, getOid, getSet, inTransaction, isActive, notifyListeners, notifyProxies, postEvent, postMessage, postMessage, releaseLock, removeFromSet, removeListener, removeSubscriber, setAccessController, setAttribute, setDestroyOnLastSubscriberRemoved, setLocal, setManager, setOid, startTransaction, toString, updateSet, which</code></li>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
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<div class="block">The field name of the <code>state</code> field.</div>
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<div class="block">The field name of the <code>isRated</code> field.</div>
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<div class="block">The field name of the <code>isPrivate</code> field.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.IS_PRIVATE">Constant Field Values</a></dd>
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<div class="block">The field name of the <code>players</code> field.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYERS">Constant Field Values</a></dd>
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<div class="block">The field name of the <code>winners</code> field.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.WINNERS">Constant Field Values</a></dd>
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<div class="block">The field name of the <code>sessionId</code> field.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.SESSION_ID">Constant Field Values</a></dd>
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<div class="block">The field name of the <code>playerStatus</code> field.</div>
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<pre>public static final&nbsp;int PRE_GAME</pre>
<div class="block">A game state constant indicating that the game has not yet started and is still awaiting
the arrival of all of the players.</div>
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<pre>public static final&nbsp;int IN_PLAY</pre>
<div class="block">A game state constant indicating that the game is in play.</div>
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<pre>public static final&nbsp;int GAME_OVER</pre>
<div class="block">A game state constant indicating that the game ended normally.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.GAME_OVER">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int CANCELLED</pre>
<div class="block">A game state constant indicating that the game was cancelled.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.CANCELLED">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int PLAYER_IN_PLAY</pre>
<div class="block">The player status constant for a player whose game is in play.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYER_IN_PLAY">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int PLAYER_LEFT_GAME</pre>
<div class="block">The player status constant for a player whose has been knocked out of the game. NOTE: This
can include a player choosing to leave a game prematurely.</div>
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<dd><a href="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYER_LEFT_GAME">Constant Field Values</a></dd>
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<pre>public&nbsp;int state</pre>
<div class="block">The game state, one of <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><code>PRE_GAME</code></a>, <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><code>IN_PLAY</code></a>, <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><code>GAME_OVER</code></a>, or
<a href="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED"><code>CANCELLED</code></a>.</div>
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<pre>public&nbsp;boolean isRated</pre>
<div class="block">Indicates whether or not this game is rated.</div>
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<pre>public&nbsp;boolean isPrivate</pre>
<div class="block">Indicates whether the game is "private".</div>
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<pre>public&nbsp;com.threerings.util.Name[] players</pre>
<div class="block">The usernames of the players involved in this game.</div>
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<pre>public&nbsp;boolean[] winners</pre>
<div class="block">Whether each player in the game is a winner, or null if the game is not yet over.</div>
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<pre>public&nbsp;int sessionId</pre>
<div class="block">A unique identifier for each game session. Every time the game is started, this value will
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<pre>public&nbsp;int[] playerStatus</pre>
<div class="block">If null, indicates that all present players are active, or for more complex games can be
non-null to indicate the current status of each player in the game. The status value is one
of <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME"><code>PLAYER_LEFT_GAME</code></a> or <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY"><code>PLAYER_IN_PLAY</code></a>.<p> Subclasses of GameObject may use
other means to determine a player's status in the game, so call <a href="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer-int-"><code>isActivePlayer(int)</code></a>
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<pre>public&nbsp;GameObject()</pre>
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<pre>public&nbsp;int&nbsp;getPlayerCount()</pre>
<div class="block">Returns the number of players in the game.</div>
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<pre>public&nbsp;int&nbsp;getActivePlayerCount()</pre>
<div class="block">Returns the number of active players in the game.</div>
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<pre>public&nbsp;boolean&nbsp;isActivePlayer(int&nbsp;pidx)</pre>
<div class="block">Returns whether the given player is still an active player in the game. (Ie. whether or not
they are still participating.)</div>
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<pre>public&nbsp;int&nbsp;getPlayerIndex(com.threerings.util.Name&nbsp;username)</pre>
<div class="block">Returns the player index of the given user in the game, or <code>-1</code> if the player is
not involved in the game.</div>
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<pre>public&nbsp;boolean&nbsp;isInPlay()</pre>
<div class="block">Returns whether the game is in play. A game that is not in play could either be awaiting
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<pre>public&nbsp;boolean&nbsp;isOccupiedPlayer(int&nbsp;pidx)</pre>
<div class="block">Returns whether the given player index in the game is occupied.</div>
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<pre>public&nbsp;boolean&nbsp;isWinner(int&nbsp;pidx)</pre>
<div class="block">Returns whether the given player index is a winner, or false if the winners are not yet
assigned.</div>
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<pre>public&nbsp;int&nbsp;getWinnerCount()</pre>
<div class="block">Returns the number of winners for this game, or <code>0</code> if the winners array is not
populated, e.g., the game is not yet over.</div>
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<pre>public&nbsp;boolean&nbsp;isDraw()</pre>
<div class="block">Returns true if the game is ended in a draw.</div>
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<pre>public&nbsp;int&nbsp;getWinnerIndex()</pre>
<div class="block">Returns the winner index of the first winning player for this game, or <code>-1</code> if
there are no winners or the winners array is not yet assigned. This is only likely to be
useful for games that are known to have a single winner.</div>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setState(int&nbsp;value)</pre>
<div class="block">Requests that the <code>state</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
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public&nbsp;void&nbsp;setIsRated(boolean&nbsp;value)</pre>
<div class="block">Requests that the <code>isRated</code> field be set to the
specified value. The local value will be updated immediately and an
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<div class="block">Requests that the <code>isPrivate</code> field be set to the
specified value. The local value will be updated immediately and an
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<div class="block">Requests that the <code>players</code> field be set to the
specified value. The local value will be updated immediately and an
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that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
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<h4>setPlayersAt</h4>
<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setPlayersAt(com.threerings.util.Name&nbsp;value,
int&nbsp;index)</pre>
<div class="block">Requests that the <code>index</code>th element of
<code>players</code> field be set to the specified value.
The local value will be updated immediately and an event will be
propagated through the system to notify all listeners that the
attribute did change. Proxied copies of this object (on clients)
will apply the value change when they received the attribute
changed notification.</div>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setWinners(boolean[]&nbsp;value)</pre>
<div class="block">Requests that the <code>winners</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setWinnersAt(boolean&nbsp;value,
int&nbsp;index)</pre>
<div class="block">Requests that the <code>index</code>th element of
<code>winners</code> field be set to the specified value.
The local value will be updated immediately and an event will be
propagated through the system to notify all listeners that the
attribute did change. Proxied copies of this object (on clients)
will apply the value change when they received the attribute
changed notification.</div>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setSessionId(int&nbsp;value)</pre>
<div class="block">Requests that the <code>sessionId</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.</div>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setPlayerStatus(int[]&nbsp;value)</pre>
<div class="block">Requests that the <code>playerStatus</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.</div>
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<pre>@Generated(value="com.threerings.presents.tools.GenDObjectTask")
public&nbsp;void&nbsp;setPlayerStatusAt(int&nbsp;value,
int&nbsp;index)</pre>
<div class="block">Requests that the <code>index</code>th element of
<code>playerStatus</code> field be set to the specified value.
The local value will be updated immediately and an event will be
propagated through the system to notify all listeners that the
attribute did change. Proxied copies of this object (on clients)
will apply the value change when they received the attribute
changed notification.</div>
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