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2015-03-14 10:44:30 -07:00

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<h1 title="Uses of Package com.threerings.parlor.client" class="title">Uses of Package<br>com.threerings.parlor.client</h1>
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.micasa.lobby">com.threerings.micasa.lobby</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.micasa.lobby.table">com.threerings.micasa.lobby.table</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.client">com.threerings.parlor.client</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.parlor.data">com.threerings.parlor.data</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.game.data">com.threerings.parlor.game.data</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.parlor.server">com.threerings.parlor.server</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.util">com.threerings.parlor.util</a></td>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.micasa.lobby">
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</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/Invitation.html#com.threerings.micasa.lobby">Invitation</a>
<div class="block">The invitation class is used to track information related to
outstanding invitations generated by or targeted to this client.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/InvitationHandler.html#com.threerings.micasa.lobby">InvitationHandler</a>
<div class="block">A client entity that wishes to handle invitations received by other
clients should implement this interface and register itself with the
parlor director.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/InvitationResponseObserver.html#com.threerings.micasa.lobby">InvitationResponseObserver</a>
<div class="block">A client entity that wishes to generate invitations for games must
implement this interface.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.micasa.lobby.table">
<!-- -->
</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/SeatednessObserver.html#com.threerings.micasa.lobby.table">SeatednessObserver</a>
<div class="block">Entites that wish to hear about when we sit down at a table or stand up
from a table can implement this interface and register themselves with
the <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableDirector.html#com.threerings.micasa.lobby.table">TableDirector</a>
<div class="block">As tables are created and managed within the scope of a place (a lobby), we want to fold the
table management functionality into the standard hierarchy of place controllers that deal with
place-related functionality on the client.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableObserver.html#com.threerings.micasa.lobby.table">TableObserver</a>
<div class="block">The <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a> converts distributed object events into
higher level callbacks to implementers of this interface, which are
expected to render these events sensically in a user interface.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.parlor.client">
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/GameReadyObserver.html#com.threerings.parlor.client">GameReadyObserver</a>
<div class="block">Used to inform interested parties when the <a href="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><code>ParlorDirector</code></a>
receives a game ready notification.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/Invitation.html#com.threerings.parlor.client">Invitation</a>
<div class="block">The invitation class is used to track information related to
outstanding invitations generated by or targeted to this client.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/InvitationHandler.html#com.threerings.parlor.client">InvitationHandler</a>
<div class="block">A client entity that wishes to handle invitations received by other
clients should implement this interface and register itself with the
parlor director.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/InvitationResponseObserver.html#com.threerings.parlor.client">InvitationResponseObserver</a>
<div class="block">A client entity that wishes to generate invitations for games must
implement this interface.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorReceiver.html#com.threerings.parlor.client">ParlorReceiver</a>
<div class="block">Defines, for the parlor services, a set of notifications delivered
asynchronously by the server to the client.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorService.html#com.threerings.parlor.client">ParlorService</a>
<div class="block">Provides an interface to the various parlor invocation services.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.client">ParlorService.InviteListener</a>
<div class="block">Used to communicate responses to <a href="../../../../com/threerings/parlor/client/ParlorService.html#invite-com.threerings.util.Name-com.threerings.parlor.game.data.GameConfig-com.threerings.parlor.client.ParlorService.InviteListener-"><code>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</code></a> requests.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/SeatednessObserver.html#com.threerings.parlor.client">SeatednessObserver</a>
<div class="block">Entites that wish to hear about when we sit down at a table or stand up
from a table can implement this interface and register themselves with
the <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableConfigurator.html#com.threerings.parlor.client">TableConfigurator</a>
<div class="block">This should be implemented some user-interface element that allows
the user to configure whichever TableConfig options are relevant.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableObserver.html#com.threerings.parlor.client">TableObserver</a>
<div class="block">The <a href="../../../../com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><code>TableDirector</code></a> converts distributed object events into
higher level callbacks to implementers of this interface, which are
expected to render these events sensically in a user interface.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.parlor.data">
<!-- -->
</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorService.html#com.threerings.parlor.data">ParlorService</a>
<div class="block">Provides an interface to the various parlor invocation services.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.data">ParlorService.InviteListener</a>
<div class="block">Used to communicate responses to <a href="../../../../com/threerings/parlor/client/ParlorService.html#invite-com.threerings.util.Name-com.threerings.parlor.game.data.GameConfig-com.threerings.parlor.client.ParlorService.InviteListener-"><code>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</code></a> requests.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableService.html#com.threerings.parlor.data">TableService</a>
<div class="block">Provides table lobbying services.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.parlor.game.data">
<!-- -->
</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/TableConfigurator.html#com.threerings.parlor.game.data">TableConfigurator</a>
<div class="block">This should be implemented some user-interface element that allows
the user to configure whichever TableConfig options are relevant.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.parlor.server">
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</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</a> used by <a href="../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorService.InviteListener.html#com.threerings.parlor.server">ParlorService.InviteListener</a>
<div class="block">Used to communicate responses to <a href="../../../../com/threerings/parlor/client/ParlorService.html#invite-com.threerings.util.Name-com.threerings.parlor.game.data.GameConfig-com.threerings.parlor.client.ParlorService.InviteListener-"><code>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</code></a> requests.</div>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/parlor/client/class-use/ParlorDirector.html#com.threerings.parlor.util">ParlorDirector</a>
<div class="block">The parlor director manages the client side of the game configuration and matchmaking
processes.</div>
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