// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.client; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.crowd.data.PlaceConfig; import com.threerings.whirled.data.SceneModel; import com.threerings.whirled.data.SceneUpdate; /** * The scene service class provides the client interface to the scene related invocation services * (e.g. moving from scene to scene). */ public interface SceneService extends InvocationService { /** * Used to communicate the response to a {@link #moveTo} request. */ public static interface SceneMoveListener extends InvocationListener { /** * Indicates that a move succeeded. * * @param placeId the place object id of the newly occupied scene. * @param config metadata related to the newly occupied scene. */ public void moveSucceeded (int placeId, PlaceConfig config); /** * Indicates that a move succeeded and that the client's cached scene information should be * updated with the supplied data. * * @param placeId the place object id of the newly occupied scene. * @param config metadata related to the newly occupied scene. * @param updates updates that must be applied to the client's copy of a scene model to * bring it up to date. */ public void moveSucceededWithUpdates ( int placeId, PlaceConfig config, SceneUpdate[] updates); /** * Indicates that a move succeeded and that the client's cached scene information should be * updated with the supplied data. * * @param placeId the place object id of the newly occupied scene. * @param config metadata related to the newly occupied scene. * @param model a fresh copy of the most recent scene data for the newly occupied scene. */ public void moveSucceededWithScene (int placeId, PlaceConfig config, SceneModel model); /** * Indicates that the client must switch to the specified server and reissue its move * request in order to relocate to its desired scene. */ public void moveRequiresServerSwitch (String hostname, int[] ports); } /** * Requests that that this client's body be moved to the specified scene. * * @param sceneId the scene id to which we want to move. * @param version the version number of the scene object that we have in our local repository. */ public void moveTo (Client client, int sceneId, int version, SceneMoveListener listener); }