// // $Id: SeatingControl.as 271 2007-04-07 00:25:58Z dhoover $ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { /** * Access seating information for a seated game. Do not instantiate this class directly, * access it via GameControl.game.seating. */ // TODO: methods for allowing a player to pick a seat in SEATED_CONTINUOUS games. public class EZSeatingSubControl extends AbstractSubControl { public function EZSeatingSubControl (parent :AbstractControl, game :EZGameSubControl) { super(parent); _game = game; } /** * Get the player's position (seated index), or -1 if not a player. */ public function getPlayerPosition (playerId :int) :int { return int(callHostCode("getPlayerPosition_v1", playerId)); } /** * A convenient function to get our own player position, * or -1 if we're not a player. */ public function getMyPosition () :int { return int(callHostCode("getMyPosition_v1")); } /** * Get all the players at the table, in their seated position. * Absent players will be represented by a 0. */ public function getPlayerIds () :Array /* of playerId (int) */ { return (callHostCode("getPlayers_v1") as Array); } /** * Get the names of the seated players, in the order of their seated position. */ public function getPlayerNames () :Array /* of String */ { return getPlayerIds().map( function (playerId :int, o2:*, o3:*) :String { return _game.getOccupantName(playerId); } ); } /** Our direct parent. */ protected var _game :EZGameSubControl; } }