// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.client; import com.threerings.presents.client.InvocationDecoder; /** * Dispatches calls to a {@link SceneReceiver} instance. */ public class SceneDecoder extends InvocationDecoder { /** The generated hash code used to identify this receiver class. */ public static final String RECEIVER_CODE = "c4d0cf66b81a6e83d119b2d607725651"; /** The method id used to dispatch {@link SceneReceiver#forcedMove} * notifications. */ public static final int FORCED_MOVE = 1; /** * Creates a decoder that may be registered to dispatch invocation * service notifications to the specified receiver. */ public SceneDecoder (SceneReceiver receiver) { this.receiver = receiver; } @Override // documentation inherited public String getReceiverCode () { return RECEIVER_CODE; } @Override // documentation inherited public void dispatchNotification (int methodId, Object[] args) { switch (methodId) { case FORCED_MOVE: ((SceneReceiver)receiver).forcedMove( ((Integer)args[0]).intValue() ); return; default: super.dispatchNotification(methodId, args); return; } } }