// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.zone.client; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.crowd.data.PlaceConfig; import com.threerings.whirled.data.SceneModel; import com.threerings.whirled.data.SceneUpdate; import com.threerings.whirled.zone.data.ZoneSummary; /** * The client interface for zone related invocation services (e.g. moving between zones). */ public interface ZoneService extends InvocationService { /** Used to deliver responses to {@link #moveTo} requests. */ public static interface ZoneMoveListener extends InvocationListener { /** * Called in response to a successful {@link #moveTo} request. */ public void moveSucceeded (int placeId, PlaceConfig config, ZoneSummary summary); /** * Called in response to a successful {@link #moveTo} request when our cached scene was out * of date and the server determined that we needed some updates. */ public void moveSucceededWithUpdates ( int placeId, PlaceConfig config, ZoneSummary summary, SceneUpdate[] updates); /** * Called in response to a successful {@link #moveTo} request when our cached scene was out * of date and the server determined that we needed an updated copy. */ public void moveSucceededWithScene ( int placeId, PlaceConfig config, ZoneSummary summary, SceneModel model); } /** * Requests that that this client's body be moved to the specified scene in the specified zone. * * @param zoneId the zone id to which we want to move. * @param sceneId the scene id to which we want to move. * @param version the version number of the scene object that we have in our local repository. * @param listener receives the callback when the request succeeds or fails. */ public void moveTo (Client client, int zoneId, int sceneId, int version, ZoneMoveListener listener); }