// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.micasa.server; import com.google.inject.Inject; import com.threerings.presents.net.BootstrapData; import com.threerings.crowd.server.CrowdClient; import com.threerings.micasa.data.MiCasaBootstrapData; import com.threerings.micasa.lobby.LobbyRegistry; /** * Extends the Crowd client and provides bootstrap data specific to the MiCasa services. */ public class MiCasaClient extends CrowdClient { @Override // from PresentsClient protected BootstrapData createBootstrapData () { return new MiCasaBootstrapData(); } @Override // from PresentsClient protected void populateBootstrapData (BootstrapData data) { super.populateBootstrapData(data); // let the client know their default lobby oid ((MiCasaBootstrapData)data).defLobbyOid = _lobreg.getDefaultLobbyOid(); } @Inject protected LobbyRegistry _lobreg; }