// // $Id: WhirledServer.java 4191 2006-06-13 22:42:20Z ray $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.server; import com.threerings.util.Name; import com.threerings.presents.net.AuthRequest; import com.threerings.presents.server.ClientFactory; import com.threerings.presents.server.ClientResolver; import com.threerings.presents.server.PresentsClient; import com.threerings.crowd.server.CrowdServer; import com.threerings.whirled.Log; import com.threerings.whirled.server.persist.SceneRepository; import com.threerings.whirled.util.SceneFactory; /** * The whirled server extends the {@link CrowdServer} and provides access * to managers and the like that are needed by the Whirled serviecs. */ public abstract class WhirledServer extends CrowdServer { /** The scene registry. */ public static SceneRegistry screg; /** * Initializes all of the server services and prepares for operation. */ public void init () throws Exception { // do the base server initialization super.init(); // configure the client to use our whirled client clmgr.setClientFactory(new ClientFactory() { public PresentsClient createClient (AuthRequest areq) { return new WhirledClient(); } public ClientResolver createClientResolver (Name username) { return new ClientResolver(); } }); // create the scene repository _screp = createSceneRepository(); // create our scene registry screg = new SceneRegistry(invmgr, _screp, createSceneFactory(), createConfigFactory()); Log.info("Whirled server initialized."); } /** * Creates the scene repository that will be used by this server. * * @exception Exception thrown if any error occurs while instantiating * or initializing the scene repository. */ protected abstract SceneRepository createSceneRepository () throws Exception; /** * Creates the scene factory that will be used by our scene registry. * * @exception Exception thrown if any error occurs while instantiating * or initializing the scene repository. */ protected abstract SceneFactory createSceneFactory () throws Exception; /** * Creates the place config factory that will be used our scene * registry. * * @exception Exception thrown if any error occurs while instantiating * or initializing the scene repository. */ protected abstract SceneRegistry.ConfigFactory createConfigFactory () throws Exception; /** The scene repository in use by this server. */ protected SceneRepository _screp; }