// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.server; import com.threerings.presents.data.ClientObject; import com.threerings.presents.server.InvocationDispatcher; import com.threerings.presents.server.InvocationException; import com.threerings.puzzle.data.Board; import com.threerings.puzzle.data.PuzzleGameMarshaller; /** * Dispatches requests to the {@link PuzzleGameProvider}. */ public class PuzzleGameDispatcher extends InvocationDispatcher { /** * Creates a dispatcher that may be registered to dispatch invocation * service requests for the specified provider. */ public PuzzleGameDispatcher (PuzzleGameProvider provider) { this.provider = provider; } @Override // documentation inherited public PuzzleGameMarshaller createMarshaller () { return new PuzzleGameMarshaller(); } @Override // documentation inherited public void dispatchRequest ( ClientObject source, int methodId, Object[] args) throws InvocationException { switch (methodId) { case PuzzleGameMarshaller.UPDATE_PROGRESS: ((PuzzleGameProvider)provider).updateProgress( source, ((Integer)args[0]).intValue(), (int[])args[1] ); return; case PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC: ((PuzzleGameProvider)provider).updateProgressSync( source, ((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2] ); return; default: super.dispatchRequest(source, methodId, args); return; } } }