// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame.data; import com.threerings.io.SimpleStreamableObject; import com.threerings.parlor.game.data.GameConfig; /** * Used to configure the match-making interface for a game. Particular match-making mechanisms * extend this class and specify their own special configuration parameters. */ public abstract class MatchConfig extends SimpleStreamableObject { /** Returns the matchmaking type to use for this game, e.g. {@link GameConfig.SEATED_GAME}. */ public abstract int getMatchType (); /** Returns the minimum number of players needed to play this game. */ public abstract int getMinimumPlayers (); }