// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle; /** * A placeholder class that contains a reference to the log object used by * this package. */ public class Log { public static com.samskivert.util.Log log = new com.samskivert.util.Log("puzzle"); /** Convenience function. */ public static void debug (String message) { log.debug(message); } /** Convenience function. */ public static void info (String message) { log.info(message); } /** Convenience function. */ public static void warning (String message) { log.warning(message); } /** Convenience function. */ public static void logStackTrace (Throwable t) { log.logStackTrace(com.samskivert.util.Log.WARNING, t); } }