// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame; /** * Dispatched when the state of the game has changed. */ public class StateChangedEvent extends EZEvent { /** Indicates that the game has transitioned to a started state. */ public static final String GAME_STARTED = "GameStarted"; /** Indicates that the game has transitioned to a ended state. */ public static final String GAME_ENDED = "GameEnded"; /** Indicates that the turn has changed. */ // TODO: move to own event? public static final String TURN_CHANGED = "TurnChanged"; public StateChangedEvent (EZGame ezgame, String type) { super(ezgame); _type = type; } public String getType () { return _type; } public String toString () { return "[StateChangedEvent type=" + _type + "]"; } protected String _type; }