// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { public class SeatingControl extends SubControl { public function SeatingControl (ctrl :EZGameControl) { super(ctrl); } /** * Get the player's position (seated index), or -1 if not a player. */ public function getPlayerPosition (playerId :int) :int { return int(_ctrl.callEZCodeFriend("getPlayerPosition_v1", playerId)); } /** * A convenient function to get our own player position, * or -1 if we're not a player. */ public function getMyPosition () :int { return int(_ctrl.callEZCodeFriend("getMyPosition_v1")); } /** * Get all the players at the table, in their seated position. * Absent players will be represented by a 0. */ public function getPlayerIds () :Array /* of playerId (int) */ { return (_ctrl.callEZCodeFriend("getPlayers_v1") as Array); } /** * Get the names of the seated players, omitting any watchers. */ public function getPlayerNames () :Array /* of String */ { return getPlayerIds().map( function (playerId :int, o2:*, o3:*) :String { return _ctrl.getOccupantName(playerId); } ); } // TODO: methods for allowing a player to pick a seat } }