// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.util; /** * Thrown when an attempt to load a non-existent scene is made on the * repository. */ public class NoSuchSceneException extends Exception { public NoSuchSceneException (int sceneId) { super("No such scene [sceneId=" + sceneId + "]"); _sceneId = sceneId; } public int getSceneId () { return _sceneId; } protected int _sceneId; }