// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.zone.client { import flash.utils.ByteArray; import com.threerings.io.TypedArray; import com.threerings.crowd.data.PlaceConfig; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.presents.client.InvocationService_InvocationListener; import com.threerings.whirled.data.SceneModel; import com.threerings.whirled.data.SceneUpdate; import com.threerings.whirled.zone.client.ZoneService; import com.threerings.whirled.zone.client.ZoneService_ZoneMoveListener; import com.threerings.whirled.zone.data.ZoneMarshaller_ZoneMoveMarshaller; import com.threerings.whirled.zone.data.ZoneSummary; /** * An ActionScript version of the Java ZoneService interface. */ public interface ZoneService extends InvocationService { // from Java interface ZoneService function moveTo (arg1 :Client, arg2 :int, arg3 :int, arg4 :int, arg5 :ZoneService_ZoneMoveListener) :void; } }