// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.data { import com.threerings.util.ClassUtil; import com.threerings.util.Cloneable; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.SimpleStreamableObject; import com.threerings.io.TypedArray; /** * The scene model is the bare bones representation of the data for a * scene in the Whirled system. From the scene model, one would create an * instance of {@link Scene}. * *
The scene model is what is loaded from the scene repositories and
* what is transmitted over the wire when communicating scenes from the
* server to the client.
*/
public class SceneModel extends SimpleStreamableObject
implements Cloneable
{
/** This scene's unique identifier. */
public var sceneId :int;
/** The human readable name of this scene. */
public var name :String;
/** The version number of this scene. Versions are incremented
* whenever modifications are made to a scene so that clients can
* determine whether or not they have the latest version of a
* scene. */
public var version :int;
/** Auxiliary scene model information. */
public var auxModels :TypedArray = TypedArray.create(AuxModel);
/**
* Creates and returns a blank scene model.
*/
public static function blankSceneModel () :SceneModel
{
var model :SceneModel = new SceneModel();
populateBlankSceneModel(model);
return model;
}
public function SceneModel ()
{
// nothing needed
}
/**
* Adds the specified auxiliary model to this scene model.
*/
public function addAuxModel (auxModel :AuxModel) :void
{
auxModels.push(auxModel);
}
// documentation inherited from interface Cloneable
public function clone () :Object
{
var clazz :Class = ClassUtil.getClass(this);
var model :SceneModel = new clazz();
model.sceneId = sceneId;
model.name = name;
model.version = version;
for each (var aux :AuxModel in auxModels) {
model.addAuxModel(aux.clone() as AuxModel);
}
return model;
}
// documentation inherited from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
sceneId = ins.readInt();
name = (ins.readField(String) as String);
version = ins.readInt();
auxModels = TypedArray(ins.readObject());
}
// documentation inherited from interface Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeInt(sceneId);
out.writeField(name);
out.writeInt(version);
out.writeObject(auxModels);
}
/**
* Populates a blank scene model with blank values.
*/
protected static function populateBlankSceneModel (model :SceneModel) :void
{
model.sceneId = -1;
model.name = "