// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.data { import com.threerings.util.ClassUtil; import com.threerings.util.Cloneable; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.SimpleStreamableObject; import com.threerings.io.TypedArray; /** * The scene model is the bare bones representation of the data for a * scene in the Whirled system. From the scene model, one would create an * instance of {@link Scene}. * *

The scene model is what is loaded from the scene repositories and * what is transmitted over the wire when communicating scenes from the * server to the client. */ public class SceneModel extends SimpleStreamableObject implements Cloneable { /** This scene's unique identifier. */ public var sceneId :int; /** The human readable name of this scene. */ public var name :String; /** The version number of this scene. Versions are incremented * whenever modifications are made to a scene so that clients can * determine whether or not they have the latest version of a * scene. */ public var version :int; /** Auxiliary scene model information. */ public var auxModels :TypedArray = TypedArray.create(AuxModel); /** * Creates and returns a blank scene model. */ public static function blankSceneModel () :SceneModel { var model :SceneModel = new SceneModel(); populateBlankSceneModel(model); return model; } public function SceneModel () { // nothing needed } /** * Adds the specified auxiliary model to this scene model. */ public function addAuxModel (auxModel :AuxModel) :void { auxModels.push(auxModel); } // documentation inherited from interface Cloneable public function clone () :Object { var clazz :Class = ClassUtil.getClass(this); var model :SceneModel = new clazz(); model.sceneId = sceneId; model.name = name; model.version = version; for each (var aux :AuxModel in auxModels) { model.addAuxModel(aux.clone() as AuxModel); } return model; } // documentation inherited from interface Streamable override public function readObject (ins :ObjectInputStream) :void { super.readObject(ins); sceneId = ins.readInt(); name = (ins.readField(String) as String); version = ins.readInt(); auxModels = TypedArray(ins.readObject()); } // documentation inherited from interface Streamable override public function writeObject (out :ObjectOutputStream) :void { super.writeObject(out); out.writeInt(sceneId); out.writeField(name); out.writeInt(version); out.writeObject(auxModels); } /** * Populates a blank scene model with blank values. */ protected static function populateBlankSceneModel (model :SceneModel) :void { model.sceneId = -1; model.name = ""; model.version = 0; } } }