// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { import flash.events.Event; /** * Dispatched when a player speaks. */ public class UserChatEvent extends EZEvent { /** The type of a property change event. */ public static const TYPE :String = "UserChat"; /** * Get the name of the user who spoke. */ public function get speaker () :int { return _speaker; } /** * Get the content of the chat. */ public function get message () :Object { return _message; } /** * Constructor. */ public function UserChatEvent (ezgame :EZGameControl, speaker :int, message :String) { super(TYPE, ezgame); _speaker = speaker; _message = message; } override public function toString () :String { return "[UserChatEvent speaker=" + _speaker + ", message=" + _message + "]"; } override public function clone () :Event { return new UserChatEvent(_ezgame, _speaker, _message); } /** Our implementation details. */ protected var _speaker: int; protected var _message :String; } }