// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { /** * A simple card deck that encodes cards as a string like "Ac" for the * ace of clubs, or "Td" for the 10 of diamonds. */ public class CardDeck { public function CardDeck (gameCtrl :EZGameControl, deckName :String = "deck") { _gameCtrl = gameCtrl; _deckName = deckName; var deck :Array = new Array(); for each (var rank :String in ["2", "3", "4", "5", "6", "7", "8", "9", "T", "J", "Q", "K", "A"]) { for each (var suit :String in ["c", "d", "h", "s"]) { deck.push(rank + suit); } } _gameCtrl.collections.create(_deckName, deck); } public function dealToPlayer ( playerId :int, count :int, msgName :String) :void { // TODO: support the callback _gameCtrl.collections.deal(_deckName, count, msgName, null, playerId); } public function dealToData (count :int, propName :String) :void { _gameCtrl.collections.deal(_deckName, count, propName, null); } /** The game control. */ protected var _gameCtrl :EZGameControl; /** The name of our deck. */ protected var _deckName :String; } }