// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.client; import com.threerings.presents.client.InvocationReceiver; /** * Defines, for the scene services, a set of notifications delivered * asynchronously by the server to the client. */ public interface SceneReceiver extends InvocationReceiver { /** * Used to communicate a required move notification to the client. The * server will have removed the client from their existing scene * and the client is then responsible for generating a {@link * SceneService#moveTo} request to move to the new scene. */ public void forcedMove (int sceneId); }