// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.drop.util; import com.threerings.util.DirectionCodes; import com.threerings.puzzle.drop.data.DropBoard; /** * An interface to be implemented by games that would like to be able to * drop their pieces during game play. */ public interface PieceDropLogic { /** * Should the board always be filled? * * @return false for normal behavior. */ public boolean boardAlwaysFilled (); /** * Returns whether the given piece is potentially droppable. */ public boolean isDroppablePiece (int piece); /** * Returns whether the given piece has constraints upon it that * impact its droppability. */ public boolean isConstrainedPiece (int piece); /** * Returns whether the given piece terminates a column climb when * determining the height of a piece column to be dropped. * * @param allowConst whether to allow dropping constrained pieces * (though only in the first encountered constrained block.) * @param piece the piece to consider. * @param pre whether the climbability check is being performed * before the height is incremented, or after. */ public boolean isClimbablePiece ( boolean allowConst, int piece, boolean pre); /** * Returns the x-axis coordinate of the specified edge of the * given constrained piece. * *

TODO: This should go away once the sword and sail games * have standardized on WEST/EAST or BLOCK_LEFT/BLOCK_RIGHT to * reference block edges. * * @param board the board to search. * @param col the column of the constrained piece. * @param row the row of the constrained piece. * @param dir the edge direction to find; one of {@link * DirectionCodes#LEFT} or {@link DirectionCodes#RIGHT}. */ public int getConstrainedEdge (DropBoard board, int col, int row, int dir); }