// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.drop.util; import com.threerings.util.DirectionCodes; public class DropBoardUtil implements DirectionCodes { /** * Returns the orientation resulting from rotating the block in the * given direction the specified number of times. * * @param orient the current orientation. * @param dir the direction to rotate in; one of CW or * CCW. * @param count the number of rotations to perform. * * @return the rotated orientation. */ public static int getRotatedOrientation (int orient, int dir, int count) { for (int ii = 0; ii < (count % 4); ii++) { orient = getRotatedOrientation(orient, dir); } return orient; } /** * Returns the orientation resulting from rotating the block in * the given direction. * * @param orient the current orientation. * @param dir the direction to rotate in; one of CW or * CCW. * * @return the rotated orientation. */ public static int getRotatedOrientation (int orient, int dir) { return (orient + ((dir == CW) ? 2 : 6)) % DIRECTION_COUNT; } }