// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.data { import com.threerings.parlor.client.TableService; import com.threerings.parlor.game.data.GameConfig; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService_InvocationListener; import com.threerings.presents.client.InvocationService_ResultListener; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller; import com.threerings.presents.data.InvocationMarshaller_ResultMarshaller; import com.threerings.util.Integer; import com.threerings.util.Name; /** * Provides the implementation of the TableService interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ public class TableMarshaller extends InvocationMarshaller implements TableService { /** The method id used to dispatch bootPlayer requests. */ public static const BOOT_PLAYER :int = 1; // from interface TableService public function bootPlayer (arg1 :int, arg2 :Name, arg3 :InvocationService_InvocationListener) :void { var listener3 :InvocationMarshaller_ListenerMarshaller = new InvocationMarshaller_ListenerMarshaller(); listener3.listener = arg3; sendRequest(BOOT_PLAYER, [ Integer.valueOf(arg1), arg2, listener3 ]); } /** The method id used to dispatch createTable requests. */ public static const CREATE_TABLE :int = 2; // from interface TableService public function createTable (arg1 :TableConfig, arg2 :GameConfig, arg3 :InvocationService_ResultListener) :void { var listener3 :InvocationMarshaller_ResultMarshaller = new InvocationMarshaller_ResultMarshaller(); listener3.listener = arg3; sendRequest(CREATE_TABLE, [ arg1, arg2, listener3 ]); } /** The method id used to dispatch joinTable requests. */ public static const JOIN_TABLE :int = 3; // from interface TableService public function joinTable (arg1 :int, arg2 :int, arg3 :InvocationService_InvocationListener) :void { var listener3 :InvocationMarshaller_ListenerMarshaller = new InvocationMarshaller_ListenerMarshaller(); listener3.listener = arg3; sendRequest(JOIN_TABLE, [ Integer.valueOf(arg1), Integer.valueOf(arg2), listener3 ]); } /** The method id used to dispatch leaveTable requests. */ public static const LEAVE_TABLE :int = 4; // from interface TableService public function leaveTable (arg1 :int, arg2 :InvocationService_InvocationListener) :void { var listener2 :InvocationMarshaller_ListenerMarshaller = new InvocationMarshaller_ListenerMarshaller(); listener2.listener = arg2; sendRequest(LEAVE_TABLE, [ Integer.valueOf(arg1), listener2 ]); } /** The method id used to dispatch startTableNow requests. */ public static const START_TABLE_NOW :int = 5; // from interface TableService public function startTableNow (arg1 :int, arg2 :InvocationService_InvocationListener) :void { var listener2 :InvocationMarshaller_ListenerMarshaller = new InvocationMarshaller_ListenerMarshaller(); listener2.listener = arg2; sendRequest(START_TABLE_NOW, [ Integer.valueOf(arg1), listener2 ]); } } }